Archive / Documentation / Lucy Release Patch Notes (8/23/2025)

Lucy Release Patch Notes
Changelog
Full Data
Changelog (Ignore Damage)



- Lucy Release Patch Notes -
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Since Lucy was leaked in the recent Strive leak, we now have her entire moveset in a somewhat early state. This page will detail all of the differences from the leaked version of Lucy to now.
Changelog
 LUCY
Main highlights: damage nerfs. A lot of them.

Other notable changes include major changes to how Short Nerve Circuit works as well as the introduction of Quickhacks.
AirdashVISUAL
Added unique visual.
DefenseBUFF
Increased modifier from 278 to 274 (x1.086 to x1.070).
  • Effective health decreased from 491 to 498.
5PNERF
Damage decreased from 20 to 17.
5KNERF
Damage decreased from 24 to 20.
c.SNERF
Damage decreased from 43 to 33.
f.SNERF
Damage increased from 30 to 31.

Active time decreased from 5f to 2f.

Recovery increased from 21f to 26f.

  • On-Block changed from -12 to -14.
  • On-Hit changed from -9 to -11.
f.SSBUFF
Damage decreased from 30 to 25.

Active time decreased from 5f to 3f.

Recovery increased from 16f to 18f.

Now launches on grounded hit.

  • On-Hit changed from -5 to +25.
5HBUFF
Damage decreased from 50 to 37.

Recovery increased from 23f to 26f.

Now launches on grounded hit.
  • On-Block changed from -11 to -8.
  • On-Hit changed from -8 to +30.

Finished animation.VISUAL
5DNERF
Damage decreased from 50 to 37.

Damage when charged decreased from 62 to 46.
2PNERF
Damage decreased from 20 to 16.
2SNERF
Damage decreased from 32 to 29.
2SSBUFF
Damage decreased from 32 to 25.

Now launches on grounded hit.

  • On-Hit changed from -9 to +25.
2HBUFF
Damage decreased from 34 to 26.

Floating crumple on grounded hit replaced with launch.

  • On-Hit changed from -1 to +32.
6PNERF
Damage decreased from 27 to 24.

Recovery increased from 21f to 25f.

Adjusted launch angle.

  • On-Block changed from -13 to -17.
  • On-Hit changed from KD +24 to KD +18.
6HBUFF
Damage decreased from 45 to 43.

Increased launch height.
  • On-Hit changed from +36 to +40.
j.PNERF
Damage decreased from 19 to 15.
j.KNERF
Damage decreased from 26 to 18.
j.SNERF
Damage decreased from 33 to 26.

Startup increased from 10f to 13f.
j.HNERF
Damage decreased from 40 to 30.
j.DNERF
Damage decreased from 41 to 35.

Startup decreased from 25f to 24f.

Landing recovery increased from 9f to 17f.

Adjusted launch trajectory.

  • On-Block changed from +2 to -6.
  • On-Hit changed from KD +42 to KD +29.
ThrowBUFF
Damage decreased from 70 to 80.

Adjusted launch trajectory.

  • On-Hit changed from +34 to +58.
Air ThrowBUFF
Damage decreased from 70 to 80.

Adjusted launch trajectory.

  • On-Hit changed from +49 to +50.
Monowire [214H (Hold Ok)]BUFF
Damage decreased from 40 to 34.
Damage (charged) decreased from 60 to 45.
Damage (full charge) increased from 60 to 70.

Startup (charged) decreased from 34~72f to 32~55f.
Startup (full charge) decreased from 73f to 56f.

Recovery increased from 25f to 24f.

Attack level (uncharged) increased from 3 to 4.

Slightly increased charged launch height. Substantially increased launch height when fully charged.

Added guard crush when charged.
  • On-Block changed from -11 to -8.
  • On-Block (charged) changed from -9 to +7.
  • On-Hit changed from +31 to +32.
  • On-Hit (charged) changed from +65 to +67.
  • On-Hit (fully charged) changed from +65 to +74.

Improved visuals.VISUAL
Monowire Feint [214H~P/D]BUFF
Can no longer be performed using K or S.

Recovery decreased from 15f to 14f.
Short Nerve CircuitREWORK
Now only triggers on attacks that utilize the Monowire.

Now launches the opponent rather than just applying a flat +11 hitstun.

Substancially improved visuals.VISUAL
Unity [236S (Hold Ok)]NERF
*Its hard to fully catalog stuff for this since it is a projectile. I tried.*

Damage of each bullet increased from 17 to 25.

Startup of first bullet increased from 22f to 23f.
Startup of second and third bullets increased from 15f to 16f.

Recovery increased from 20f to 29f.

Third bullet no longer launches on ground hit.

  • On-Block changed from -3 to -12.
  • On-Hit changed from 0 to -9.
  • On-Hit (third bullet) changed from KD +30 to -9.
Sprint Attack [214K]NERF
Damage decreased from 35 to 32.

Recovery increased from 16f to 17f.

  • On-Block changed from -5 to -6.
  • On-Hit changed from -2 to -3.
Sprint Attack - Sweep [214K~S]NERF
Input changed from 214K~K to 214K~S.

Damage decreased from 40 to 28.

Adjusted launch height.

  • On-Hit changed from +28 to +32.
Sprint Attack - Cross Up [214K~H]REWORK
Input changed from 214K~S to 214K~H.

Damage decreased from 40 to 29.

Recovery increased from 20f to 18f.

Adjusted launch height.

  • On-Block changed from -6 to -4.
  • On-Hit changed from +36 to +35.
Monowire - Breakout [623H]NERF
Input changed from 236H to 623H.

Adjusted launch height.

  • On-Hit changed from +19 to +18.
Live Wire [632146S]BUFF
Damage decreased from 110 to 125.

Slightly adjusted launch height.

  • On-Hit changed from +24 to +23.

Added Finisher: Deepdive.

Substancially improved visuals.VISUAL
Quickhacks [632146S]BUFF
Input changed from 236236K to 632146S.

Can now be canceled into from specials.

Now actually has an effect.
Full Data
LUCY (LEAKED)
LUCY (RELEASE)
Input
Damage
Guard
Startup
Active
Recovery
On-Block
On-Hit
Level
Damage
Guard
Startup
Active
Recovery
On-Block
On-Hit
Level
Notes
Defense
1.0859
-
-
-
-
-
-
-
1.0703
-
-
-
-
-
-
-
Guts Level
2
-
-
-
-
-
-
-
2
-
-
-
-
-
-
-
Effective Health
491
-
-
-
-
-
-
-
498
-
-
-
-
-
-
-
5P
20
All
5
3
9
-2
+1
0
17
All
5
3
9
-2
+1
0
5K
24
All
7
5
9
-2
+1
1
20
All
7
5
9
-2
+1
1
c.S
43
All
7
6
10
+1
+4
3
33
All
7
6
10
+1
+4
3
f.S
30
All
13
5
21
-12
-9
2
31
All
13
2
26
-14
-11
2
f.SS
32
All
10
5
16
-8
-5
2
25
All
10
3
18
-8
+25
2
Vacuums.
5H
50
All
12
4
26
-11
-8
4
37
All
12
4
23
-8
+30
4
5D
50
High
20
4
25
-15
0
2
37
High
20
4
25
-15
0
2
5[D]
62
High
28
4
25
-10
+36
4
46
High
28
4
25
-10
+36
4
2P
20
All
5
2
10
-2
+1
0
16
All
5
2
10
-2
+1
0
2K
18
Low
6
4
10
-2
+1
1
18
Low
6
4
10
-2
+1
1
2S
32
Low
11
6
20
-12
-9
2
29
Low
11
6
20
-12
-9
2
2SS
32
Low
11
6
20
-12
-9
2
25
Low
11
6
20
-12
+25
2
Vacuums.
2H
34
All
11
11
24
-16
-1
4
36
All
11
11
24
-16
+32
4
2D
33
Low
10
6
16
-8
+52
3
33
Low
10
6
16
-8
+52
3
6P
27
All
9
6
21
-13
+24
2
24
All
9
6
25
-17
+18
2
6H
45
All
19
8
20
-9
+36
4
43
All
19
8
20
-9
+40
4
j.P
19
High
6
3
9
-
-
0
15
High
6
3
9
-
-
0
j.K
26
High
8
4
12
-
-
1
18
High
8
4
12
-
-
1
j.S
33
High
10
4
22
-
-
2
26
High
13
4
22
-
-
2
j.H
40
High
16
3
27
-
-
2
30
High
16
3
27
-
-
2
j.D
41
High
25
Until Landing
9
+2
+42
2
35
High
24
Until Landing
17
-6
+29
2
Throw
70
-
2
3
38
-
+34
-
80
-
2
3
38
-
+58
-
Air Throw
70
-
-
-
-
-
+49
-
80
-
-
-
-
-
+50
-
236D
Blue
-
-
-
-
-
-
-
Blue
-
-
-
-
-
-
-
214H
40
All
16
3
25
-11
+31
3
34
All
16
3
24
-8
+32
4
214{H}
60
All
34~72
3
25
-9
+65
4
45
All
32~55
3
24
+7
+67
4
Applies the Glitch Status effect, which makes the next hit to the opponent have 11 extra hitstun frames.
214[H]
60
All
73
3
25
-9
+65
4
70
All
56
3
24
+7
+74
4
Applies the Glitch Status effect, which makes the next hit to the opponent have 11 extra hitstun frames.
214H~P/D
-
-
-
-
15
-
-
-
-
-
-
-
26
-
-
-
236S
17
All
22
X
20
-3
0
1
25
All
23
X
29
-12
-9
1
236{S}
17 x2
All
22
X (15) X
20
-3
0
1
25 x2
All
23
X (16) X
29
-12
-9
1
236[S]
17 x3
All
22
X (15) X (15) X
20
-3
+30
1
25 x3
All
23
X (16) X (16)
29
-12
-9
1
214K
35
Mid
16
3
16
-5
-2
2
32
Mid
16
3
17
-6
-3
-
214K~S
40
Low
13
6
20
-12
+28
2
28
Low
13
6
20
-12
+32
2
214K~H
40
High
27
3
20
-6
+36
3
29
High
27
3
18
-4
+35
3
623H
33
All
9
6
36
-28
+19
2
35
All
9
6
38
-28
+18
2
632146H
110
All
9+2
6
55
-42
+24
4
125
All
9+2
6
55
-42
+23
4
632146S
-
-
8
-
6~47
-
-
-
-
-
8
-
7
-
-
-
Leak: Has no effect.

Release: Applies Quickhacks.
Changelog (Ignore Damage)
 LUCY
Same as the other list but cuts out the moves that exclusively got damage nerfs for easier readablility.
AirdashVISUAL
Added unique visual.
DefenseBUFF
Increased modifier from 278 to 274 (x1.086 to x1.070).
  • Effective health decreased from 491 to 498.
f.SNERF
Damage increased from 30 to 31.

Active time decreased from 5f to 2f.

Recovery increased from 21f to 26f.

  • On-Block changed from -12 to -14.
  • On-Hit changed from -9 to -11.
f.SSBUFF
Damage decreased from 30 to 25.

Active time decreased from 5f to 3f.

Recovery increased from 16f to 18f.

Now launches on grounded hit.

  • On-Hit changed from -5 to +25.
5HBUFF
Damage decreased from 50 to 37.

Recovery increased from 23f to 26f.

Now launches on grounded hit.
  • On-Block changed from -11 to -8.
  • On-Hit changed from -8 to +30.

Finished animation.VISUAL
2SSBUFF
Damage decreased from 32 to 25.

Now launches on grounded hit.

  • On-Hit changed from -9 to +25.
2HBUFF
Damage decreased from 34 to 26.

Floating crumple on grounded hit replaced with launch.

  • On-Hit changed from -1 to +32.
6PNERF
Damage decreased from 27 to 24.

Recovery increased from 21f to 25f.

Adjusted launch angle.

  • On-Block changed from -13 to -17.
  • On-Hit changed from KD +24 to KD +18.
6HBUFF
Damage decreased from 45 to 43.

Increased launch height.
  • On-Hit changed from +36 to +40.
j.SNERF
Damage decreased from 33 to 26.

Startup increased from 10f to 13f.
j.DNERF
Damage decreased from 41 to 35.

Startup decreased from 25f to 24f.

Landing recovery increased from 9f to 17f.

Adjusted launch trajectory.

  • On-Block changed from +2 to -6.
  • On-Hit changed from KD +42 to KD +29.
ThrowBUFF
Damage decreased from 70 to 80.

Adjusted launch trajectory.

  • On-Hit changed from +34 to +58.
Air ThrowBUFF
Damage decreased from 70 to 80.

Adjusted launch trajectory.

  • On-Hit changed from +49 to +50.
Monowire [214H (Hold Ok)]BUFF
Damage decreased from 40 to 34.
Damage (charged) decreased from 60 to 45.
Damage (full charge) increased from 60 to 70.

Startup (charged) decreased from 34~72f to 32~55f.
Startup (full charge) decreased from 73f to 56f.

Recovery increased from 25f to 24f.

Attack level (uncharged) increased from 3 to 4.

Slightly increased charged launch height. Substantially increased launch height when fully charged.

Added guard crush when charged.
  • On-Block changed from -11 to -8.
  • On-Block (charged) changed from -9 to +7.
  • On-Hit changed from +31 to +32.
  • On-Hit (charged) changed from +65 to +67.
  • On-Hit (fully charged) changed from +65 to +74.

Improved visuals.VISUAL
Monowire Feint [214H~P/D]BUFF
Can no longer be performed using K or S.

Recovery decreased from 15f to 14f.
Short Nerve CircuitREWORK
Now only triggers on attacks that utilize the Monowire.

Now launches the opponent rather than just applying a flat +11 hitstun.

Substancially improved visuals.VISUAL
Unity [236S (Hold Ok)]NERF
*Its hard to fully catalog stuff for this since it is a projectile. I tried.*

Damage of each bullet increased from 17 to 25.

Startup of first bullet increased from 22f to 23f.
Startup of second and third bullets increased from 15f to 16f.

Recovery increased from 20f to 29f.

Third bullet no longer launches on ground hit.

  • On-Block changed from -3 to -12.
  • On-Hit changed from 0 to -9.
  • On-Hit (third bullet) changed from KD +30 to -9.
Sprint Attack [214K]NERF
Damage decreased from 35 to 32.

Recovery increased from 16f to 17f.

  • On-Block changed from -5 to -6.
  • On-Hit changed from -2 to -3.
Sprint Attack - Sweep [214K~S]NERF
Input changed from 214K~K to 214K~S.

Damage decreased from 40 to 28.

Adjusted launch height.

  • On-Hit changed from +28 to +32.
Sprint Attack - Cross Up [214K~H]REWORK
Input changed from 214K~S to 214K~H.

Damage decreased from 40 to 29.

Recovery increased from 20f to 18f.

Adjusted launch height.

  • On-Block changed from -6 to -4.
  • On-Hit changed from +36 to +35.
Monowire - Breakout [623H]NERF
Input changed from 236H to 623H.

Adjusted launch height.

  • On-Hit changed from +19 to +18.
Live Wire [632146S]BUFF
Damage decreased from 110 to 125.

Slightly adjusted launch height.

  • On-Hit changed from +24 to +23.

Added Finisher: Deepdive.

Substancially improved visuals.VISUAL
Quickhacks [632146S]BUFF
Input changed from 236236K to 632146S.

Can now be canceled into from specials.

Now actually has an effect.