Input
Damage
Guard
Startup
Active
Recovery
On-Block
On-Hit
Level
Damage
Guard
Startup
Active
Recovery
On-Block
On-Hit
Level
Damage
Guard
Startup
Active
Recovery
On-Block
On-Hit
Level
Anim
Notes
5P
16
All
6
3
10
-3
0
0
25
All
6
3
10
-3
0
0
25
All
6
3
10
-3
0
0
Raven 5P.
5K
30
All
7
4
12
-4
-1
1
26
All
7
4
12
-4
-1
1
26
All
7
4
12
-4
-1
1
Raven 5K.
c.S
44
All
8
6
12
-1
+2
3
43
All
8
6
12
-1
+2
3
43
All
8
6
12
-1
+2
3
Raven c.S(1).
f.S
10x5
All
12
2x5
19
-7
-4
2
10x5
All
12
2x5
19
-7
-4
2
10x5
All
12
2x5
19
-7
-4
2
Raven f.S.
5H
20x3
All
12
6x3
15
-4
+66
4
20x3
All
12
6x3
15
-4
+69
3
20x3
All
12
6x3
15
-4
+69
3
Raven 4P > 4P > 4P.
5D
50
High
20
3
26
-15
0
2
50
High
20
3
26
-15
0
2
50
High
20
3
26
-15
0
2
Raven 5D (No arm, trail from 6P).
5[D]
62
High
28
3
26
-10
+36
4
62
High
28
3
26
-10
+36
4
62
High
28
3
26
-10
+36
4
Raven 5D (No arm, trail from 6P).
2P
12
All
5
3
8
-1
+2
0
20
All
5
3
8
-1
+2
0
20
All
5
3
8
-1
+2
0
Raven 2P.
2K
26
Low
6
4
11
-3
0
1
23
Low
6
4
11
-3
0
1
23
Low
6
4
11
-3
0
1
Raven 2K (Startup only).
2S
34
All
10
6
15
-7
-4
2
40
All
10
6
15
-7
-4
2
40
All
10
6
15
-7
-4
2
Raven 2S.
2H
60
All
18
9
28
-18
-3
4
64
All
18
9
28
-18
+29
4
64
All
18
9
28
-18
+29
4
Raven 214214H.
Launches significantly less high.
2D
34
Low
12
6
21
-13
+47
2
38
Low
12
6
21
-10
+47
3
38
Low
12
6
21
-10
+47
3
Raven 2D.
j.P
16
High
6
4
9
-
-
0
18
High
6
4
9
-
-
0
18
High
6
4
9
-
-
0
Raven j.P.
j.K
20
High
7
4
12
-
-
1
23
High
7
4
12
-
-
1
23
High
7
4
12
-
-
1
Raven j.K.
j.S
33
High
13
4
23
-
-
2
38
High
13
4
23
-
-
2
38
High
13
4
23
-
-
2
Raven ??, glowing blue circle.
j.H
30
High
12
4
15
-
-
2
53
High
12
4
15
-
-
2
53
High
12
4
15
-
-
2
Raven j.236H.
j.D
30
All
13
-
Until Landing
-
-
-
36
All
16
-
20
-
-
-
36
All
16
-
20
-
-
-
Raven j.236P/K, orb from j.236H.
Flies at a somewhat downward angle.
6P
30
All
12
6
24
-16
-13
2
28
All
12
5
20
-12
-9
2
28
All
12
5
20
-12
-9
2
Raven 6P.
6H
66
All
20
4
24
-9
-6
4
57
All
19
8
20
-9
-6
4
57
All
19
8
20
-9
-6
4
Raven 63214S/H slam.
6[H]
77
All
32
4
24
+2
+37
4
77
All
36
8
20
+12
+37
4
77
All
36
8
20
+12
+37
4
Raven 63214S/H slam.
Throw
80
All
2
3
38
-
+54
-
80
All
2
3
38
-
+57
-
80
All
2
3
38
-
+57
-
Raven Throw (Taunt?? on whiff).
Due to being Raven's throw, does not last nearly as long and therefore can not stall for Wings of Light.
Air Throw
80
All
2
3
38
-
+56
-
80
All
2
3
38
-
+55
-
80
All
2
3
38
-
+55
-
Raven Throw (Taunt?? on whiff).
236D
Blue
-
-
-
-
-
-
-
Blue
-
-
-
-
-
-
-
Blue
-
-
-
-
-
-
-
Raven Blitz.
236S/H
50
All
25
12
19
-5
+63
-
50
All
24
16
22
-12
+60
4
50
All
24
16
22
-12
+60
4
Raven 632146S pose, blue magic coming out of airdash sigil.
Hitbox is much thinner, like in Xrd.
236S/H~6S/H
40
All
-
-
50
-
-
-
20
All
-
-
42
-
-
-
20
All
-
-
42
-
-
-
Raven Taunt??.
236K
10,10, 20
All
13
?????
Total 45
+11
+37
1,2, 2
15,30, 45
All
13
6(5) 16,X
Total 63
+7~ +11
+34
4,2, 2
15,30, 45
All
13
6(5) 16,X
Total 63
+5~ +9
+61
4,2, 2
Raven ??, projectile is from 236P.
Don't care enough to figure out the active time.
214P/K
30
All
20
-
35
-
-
4
34
All
29
-
11
-
-
2
34
All
29
-
11
-
-
2
Raven Round Win (lean back), fish is a sad face.
214S
60
All
16
3
35
-21
+8
3
66
All
15
3
24
-8
+31
4
66
All
15
3
24
-8
+31
4
Raven IK Activation > 214K.
214H
80
All
26
3
40
-24
+49
4
88
All
26
3
36
-10
+62
4
88
All
26
3
36
-10
+62
4
Raven IK Activation > 214K.
22H
<=270
None
-
-
30
-
-
-
<=270
None
-
-
30
-
-
-
<=270
None
-
-
30
-
-
-
Raven Round Win (Suicide). Light is from 632146S recovery.
Only takes 7 seconds to activate. Is able to kill.
632146S
0, 9x13
All
6+1
8
50
-40
+18
-
20, 12x3, 16, 12x2, 60
All
11+1
9
54
-46
+28
-
20, 12x3, 16, 12x2, 60
All
11+1
9
54
-46
+28
-
Raven Arcade Mode Talk, hitbox is 632146S surrounding spears. Laser is created from the 63214S/H explosion (still has the rocks and everything).
632146H
18, 8x31
All
19+6
9(111)63
54 (Total 261)
-47
+37
-
1x41, 230
All
19+7
-
Total 214
-75
+30
-
1x41, 230
All
19+7
-
Total 214
-75
+30
-
Raven 63214S/H, throws the 236P projectile. Starts doing 632146S stationary, then shoots the 63214S/H explosion.
The massive gap after the initial hit means that it can be punished before the full laser, which makes it only take 50% meter. If the first hit is RC'd, the opponent is put in an incredibly slow juggle state like +R Justice's version of this move.