- Smack Studio: Specter Knight -
SPECTER KNIGHT
0.95
4
30
6.0
20
5.0
20
3.0
1.1
9.5
2
2f
Z_BOF_SpecterKnight
OVERVIEW
[Character overview]
Specter Knight is a [character mini-overview].
PROS / CONS
- Pro 1: A benefit.
- Pro 2: A benefit.
- Pro 3: A benefit.
- Pro 4: A benefit.
- Pro 5: A benefit.
- Con 1: A problem.
- Con 2: A problem.
- Con 3: A problem.
- Con 4: A problem.
- Con 5: A problem.
Frame Data Grid Key
Frame Data Bar Key
- Normal Attacks -
Jab
[AttackCaption]
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Jab
4%
5.0
0.045
3
3
8
-
Forward Tilt, Up Tilt, Down Tilt
- Note.
[Description Goes Here]
Forward Tilt
[AttackCaption]
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Forward Tilt
2% x3
1.0 x2, 7.0
0.01 x2, 0.08
7
2, 2, 2
11
-
-
- Note.
[Description Goes Here]
Up Tilt
[AttackCaption]
[AttackCaption]
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Up Tilt
4%, 5%
1.0, 7.0
0.01, 0.07
5
8, 4
9
-
-
- Note.
[Description Goes Here]
Down Tilt
[AttackCaption]
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Down Tilt
5%, 2%
[GRAB], 10.0
[GRAB], 0.04
5
4 (13) T
3
-
-
- Note.
[Description Goes Here]
Dash Attack
[AttackCaption]
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Dash Attack
9% [5%]
8.0 [4.0]
0.11 [0.07]
5
13
5
-
-
[ ] Values represent the sourspot
Dash Attack:
Total: 23
- Forward velocity on 7~18F.
[Description Goes Here]
- Strong Attacks -
Side Strong
[AttackCaption]
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Side Strong
16%
6.0
0.16
12 + Charge + 3
3
19
-
-
- Forward velocity on 15~19F.
- Distance increases when charged.
[Description Goes Here]
Up Strong
[AttackCaption]
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Up Strong
2% x6, 6%
[GRAB] x6, 7.0
[GRAB] x6, 0.15
8 + Charge + 2
4 x6, 3
15
-
-
- Note.
[Description Goes Here]
Down Strong
[AttackCaption]
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Down Strong
13%
5
0.11
14 + Charge + 5
3
24
-
-
- Note.
[Description Goes Here]
- Aerial Attacks -
Neutral Air
[AttackCaption]
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Neutral Air
4%
5.0
0.045
3
3
7
4
-
- Note.
[Description Goes Here]
Forward Air
[AttackCaption]
[AttackCaption]
[AttackCaption]
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Forward Air (Up)
5%
5.0
0.08
5
7
7
-
-
Forward Air (Down)
5%
5.0
0.08
5
7
7
10
-
- Only usable if opponent is within detection range, otherwise does neutral air.
- Downward version is prioritized on grounded opponents.
- Upwards version is prioritized on aerial opponents.
- Only the downward version has landing lag.
[Description Goes Here]
Back Air
[AttackCaption]
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Back Air
6%
8.0
0.05
5
5
10
7
-
- Note.
[Description Goes Here]
Up Air
[AttackCaption]
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Up Air
[DamageValue
[BKBValue]
[KBSValue]
5
[3 (1)] x7, 3
12
~
-
- Upwards velocity on 6~38F.
- Has a 28f cooldown period before another use.
[Description Goes Here]
Down Air
[AttackCaption]
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Down Air
1% x8, 4%
1.0 x8, 5.0
0.00, 0.20
6
[2 (1)] x8, 6
9
9
-
- Slows vertical movement on each hit.
[Description Goes Here]
- Special Attacks -
Neutral Special : Chronus Coin
Side Special : Throwing Sickle
[AttackCaption]
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Throwing Sickle
-
-
-
-
8
P
6
~
-
Sickle
4%
3
0.08
-
56
-
-
-
Throwing Sickle:
Total: 14
- Cancels all momentum on use.
- Fails if there are more than two sickles active.
[Description Goes Here]
Up Special : Hover Plume
Down Special : Will Skull
Jump : Dig Jump
[AttackCaption]
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Dig Jump
2%
5.0
0.05
-
2
-
-
Anything
- Note.
[Description Goes Here]
- Grabs / Throws -
Grab
[AttackCaption]
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Grab
[GRAB]
[GRAB]
[GRAB]
[GRAB]
4
2
7
-
-
- Note.
[Description Goes Here]
Forward Throw
Back Throw
Up Throw
Down Throw
- Dodges -
Forward Dodge
Back Dodge
Spot Dodge
Air Dodge
- Ultra -
Ultra : Boss Form
- Other Things -
Taunt
Alternate Colors
Color 01
Default. Created by Yacht Club Games.
Color 02
Smack Studio Color 2 Default.
Color 03
Smack Studio Color 3 Default.
Color 04
Smack Studio Color 4 Default.
Color 05
Smack Studio Color 5 Default.
Color 06
Smack Studio Color 6 Default.
Color 07
Smack Studio Color 7 Default.
Color 08
Smack Studio Color 8 Default.
Update History
v2.0 (February __th, 2025)
Overview
- Specter Knight was one of my better characters execution wise. Making him a fast, high-strength character with poor defense is exactly how I would want to keep him as. But like all of them, he can be changed. Conceptually this version is very similar, but the exact specifics are a bit different.
Animation
VISUAL
- Added entrance animation.
- Added victory animation.
- Removed held crouch taunt.
- Added taunt.
Hurtbox
BUFF
Landing Lag
NERF
- Increased landing lag from 2f to 3f.
Walk Speed
BUFF
Walk Acceleration
BUFF
Run Speed
BUFF
Ground Friction
REWORK
Air Speed
BUFF
Air Acceleration
REWORK
Air Friction
REWORK
Gravity Multiplier
REWORK
Jump Speed
REWORK
Size
REWORK
Jab
REWORK
- Active time decreased from 4f to 3f.
- Damage increased from 3% to 4%.
- Base knockback increased from 3.0 to 5.0.
- Knockback scaling decreased from 0.05 to 0.045.
- Can no longer be canceled into self.
- Can now be cancelled into Forward Tilt, Up Tilt, and Down Tilt.
- Launch angle changed from 45 to 40.
- Hitbox Size:
Forward Tilt
NEW MOVE
- The jab clone has been replaced with a long ranged multihit.
Up Tilt
NEW MOVE
- The long, extendable multihit has been moved to up strong and replaced with a short multihit.
Down Tilt
NEW MOVE
- The scythe summon has been replaced with a combo hitgrab.
Dash Attack
REWORK
- Startup increased from 5f to 7f.
- Active time decreased from 13f to 11f.
- Endlag increased from 5f to 10f.
- Movement entirely reworked.
- Sweetspot:
- Damage decreased from 9% to 8%.
- Base knockback increased from 8.0 to 9.0.
- Knockback scaling decreased from 0.11 to 0.09.
- Launch angle changed from 60 to 35.
- Sourspot:
- Damage decreased from 5% to 4%.
- Base knockback increased from 4.0 to 6.0.
- Knockback scaling decreased from 0.07 to 0.06.
- Hitbox Size:
Side Strong
REWORK
- Startup increased from 12 + Charge + 2 [14f] to 12 + Charge + 3 [15f].
- Active time decreased from 4f to 3f.
- Endlag decreased from 12f to 19f.
- Movement distance now increases when charged.
- Removed sourspot.
- Base knockback decreased from 7.0 to 6.0.
- Knockback scaling decreased from 0.20 to 0.16.
- Launch angle changed from 40 to 45.
- Hitbox Size:
Up Strong
NEW MOVE
- The cloak burst has been replaced with a multihit similar to the old up strong.
Down Strong
NERF
- Startup increased from 12 + Charge + 3 [15f] to 15 + Charge + 4 [19f].
- Endlag increased from 15f to 24f.
- Damage increased from 9% to 13%.
- Base knockback decreased from 6.0 to 5.0.
- Knockback scaling decreased from 0.14 to 0.11.
- Launch angle changed from 30 to 50.
- Hitbox Size:
Nair
REWORK
- Active time decreased from 4f to 3f.
- Endlag decreased from 8f to 7f.
- Damage increased from 3% to 4%.
- Now has 4f of landing lag when landing within a specific window.
- Base knockback increased from 3.0 to 5.0.
- Knockback scaling decreased from 0.05 to 0.045.
- Can no longer be canceled into self.
- Launch angle changed from 45 to 40.
- Hitbox Size:
Forward Air (Dash Slash)
MAJOR REWORK
- Still the same concept, but completely remade in every way.
Back Air
NEW MOVE
- The massive, long-range, high power scythe slash has been replaced with a low knockback combo move.
Dig Jump
REWORK
- Base knockback increased from 3.0 to 5.0.
- Knockback scaling decreased from 0.08 to 0.05.
- Launch angle changed from 83 to 80.
- Hitbox Size:
v1.0 (October 3rd, 2022)