Smack Studio / Specter Knight

Specter Knight
Overview
Frame Data Key
Normal Attacks
Jab
Forward Tilt
Up Tilt
Down Tilt
Dash Attack
Strong Attacks
Side Strong
Up Strong
Down Strong
Aerial Attacks
Neutral Air
Forward Air
Back Air
Up Air
Down Air
Special Attacks
Chronus Coin
Throwing Sickle
Hover Plume
Will Skull
Dig Jump
Grabs / Throws
Grab
Forward Throw
Back Throw
Up Throw
Down Throw
Dodges
Forward Dodge
Back Dodge
Spot Dodge
Air Dodge
Ultra
Boss Specter Knight
Judgement Rush
Scythe Toss
Other Things
Taunt
Alternate Colors
Update History
v2.0
v1.0



- Smack Studio: Specter Knight -
SPECTER KNIGHT


0.95

4

30

6.0

20

5.0

20

3.0

1.1

9.5

2

2f

Z_BOF_SpecterKnight

OVERVIEW

[Character overview]

 Specter Knight is a [character mini-overview].

PROS   /   CONS
  • Pro 1: A benefit.
  • Pro 2: A benefit.
  • Pro 3: A benefit.
  • Pro 4: A benefit.
  • Pro 5: A benefit.
  • Con 1: A problem.
  • Con 2: A problem.
  • Con 3: A problem.
  • Con 4: A problem.
  • Con 5: A problem.
Frame Data Grid Key
Frame Data Bar Key

- Normal Attacks -
Jab
[AttackCaption]
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Jab
4%
5.0
0.045
 40
3
3
8
-
Forward Tilt, Up Tilt, Down Tilt
Jab:
 Total: 14
  - Note.

[Description Goes Here]
Forward Tilt
[AttackCaption]
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Forward Tilt
2% x3
1.0 x2, 7.0
0.01 x2, 0.08
 20 x2
 40 x2
7
2, 2, 2
11
-
-
Forward Tilt:
 Total: 24
  - Note.

[Description Goes Here]
Up Tilt
[AttackCaption] [AttackCaption]
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Up Tilt
4%, 5%
1.0, 7.0
0.01, 0.07
 70 x2
5
8, 4
9
-
-
Up Tilt:
 Total: 26
  - Note.

[Description Goes Here]
Down Tilt
[AttackCaption]
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Down Tilt
5%, 2%
[GRAB], 10.0
[GRAB], 0.04
[GRAB],
 70
5
4 (13) T
3
-
-
Down Tilt:
 Total: 25
  - Note.

[Description Goes Here]
Dash Attack
[AttackCaption]
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Dash Attack
9% [5%]
8.0 [4.0]
0.11 [0.07]
 60 [
 40]
5
13
5
-
-
[ ] Values represent the sourspot
Dash Attack:
 Total: 23
  - Forward velocity on 7~18F.

[Description Goes Here]
- Strong Attacks -
Side Strong
[AttackCaption]
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Side Strong
16%
6.0
0.16
 45
12 + Charge + 3
3
19
-
-
Side Strong:
 Total: 37
  - Forward velocity on 15~19F.
  - Distance increases when charged.

[Description Goes Here]
Up Strong
[AttackCaption]
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Up Strong
2% x6, 6%
[GRAB] x6, 7.0
[GRAB] x6, 0.15
[GRAB] x6,
 95
8 + Charge + 2
4 x6, 3
15
-
-
Up Strong:
 Total: 52
  - Note.

[Description Goes Here]
Down Strong
[AttackCaption]
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Down Strong
13%
5
0.11
 50
14 + Charge + 5
3
24
-
-
Down Strong:
 Total: 46
  - Note.

[Description Goes Here]
- Aerial Attacks -
Neutral Air
[AttackCaption]
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Neutral Air
4%
5.0
0.045
 40
3
3
7
4
-
Neutral Air:
 Total: 13
  - Note.

[Description Goes Here]
Forward Air
[AttackCaption] [AttackCaption] [AttackCaption]
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Forward Air (Up)
5%
5.0
0.08
 -145
5
7
7
-
-
Forward Air (Down)
5%
5.0
0.08
 145
5
7
7
10
-
Forward Air:
 Total: 19
  - Only usable if opponent is within detection range, otherwise does neutral air.
  - Downward version is prioritized on grounded opponents.
  - Upwards version is prioritized on aerial opponents.
  - Only the downward version has landing lag.

[Description Goes Here]
Back Air
[AttackCaption]
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Back Air
6%
8.0
0.05
 120
5
5
10
7
-
Back Air:
 Total: 20
  - Note.

[Description Goes Here]
Up Air
[AttackCaption]
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Up Air
[DamageValue
[BKBValue]
[KBSValue]
 0
5
[3 (1)] x7, 3
12
~
-
Up Air:
 Total: 48
  - Upwards velocity on 6~38F.
  - Has a 28f cooldown period before another use.

[Description Goes Here]
Down Air
[AttackCaption]
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Down Air
1% x8, 4%
1.0 x8, 5.0
0.00, 0.20
 90 x8,
 -90
6
[2 (1)] x8, 6
9
9
-
Down Air:
 Total: 45
  - Slows vertical movement on each hit.

[Description Goes Here]
- Special Attacks -
Neutral Special : Chronus Coin
Side Special : Throwing Sickle
[AttackCaption]
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Throwing Sickle
-
-
-
-
8
P
6
~
-
Sickle
4%
3
0.08
 76
-
56
-
-
-
Throwing Sickle:
 Total: 14
  - Cancels all momentum on use.
  - Fails if there are more than two sickles active.

[Description Goes Here]
Up Special : Hover Plume
Down Special : Will Skull
Jump : Dig Jump
[AttackCaption]
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Dig Jump
2%
5.0
0.05
 80
-
2
-
-
Anything
Dig Jump:
 Total: 2
  - Note.

[Description Goes Here]
- Grabs / Throws -
Grab
[AttackCaption]
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Grab
[GRAB]
[GRAB]
[GRAB]
[GRAB]
4
2
7
-
-
Grab:
 Total: 13
  - Note.

[Description Goes Here]
Forward Throw
Back Throw
Up Throw
Down Throw
- Dodges -
Forward Dodge
Back Dodge
Spot Dodge
Air Dodge
- Ultra -
Ultra : Boss Form
- Other Things -
Taunt
Alternate Colors
Color 01 Default. Created by Yacht Club Games.
Color 02 Smack Studio Color 2 Default.
Color 03 Smack Studio Color 3 Default.
Color 04 Smack Studio Color 4 Default.
Color 05 Smack Studio Color 5 Default.
Color 06 Smack Studio Color 6 Default.
Color 07 Smack Studio Color 7 Default.
Color 08 Smack Studio Color 8 Default.
Update History
v2.0 (February __th, 2025)
Overview
  • Specter Knight was one of my better characters execution wise. Making him a fast, high-strength character with poor defense is exactly how I would want to keep him as. But like all of them, he can be changed. Conceptually this version is very similar, but the exact specifics are a bit different.

AnimationVISUAL
  • Added entrance animation.
  • Added victory animation.
  • Removed held crouch taunt.
  • Added taunt.

HurtboxBUFF
  • Decreased horizontal size by
    15.4%Decreased from 3.9 to 3.3.
    .

Landing LagNERF
  • Increased landing lag from 2f to 3f.

Walk SpeedBUFF
  • Decreased speed by
    11.1%Decreased from 4.5 to 4.0.
    .

Walk AccelerationBUFF
  • Decreased acceleration by
    25.0%Decreased from 40 to 30.
    .

Run SpeedBUFF
  • Increased speed by
    9.09%Increased from 5.5 to 6.0.
    .

Ground FrictionREWORK
  • Decreased friction by
    50.0%Decreased from 30 to 20.
    .

Air SpeedBUFF
  • Increased speed by
    25.0%Increased from 4.0 to 5.0.
    .

Air AccelerationREWORK
  • Decreased acceleration by
    50.0%Decreased from 40 to 20.
    .

Air FrictionREWORK
  • Decreased friction by
    11.8%Decreased from 3.4 to 3.0.
    .

Gravity MultiplierREWORK
  • Increased gravity by
    18.3%Increased from 0.93 to 1.1.
    .

Jump SpeedREWORK
  • Increased horizontal size by
    12.2%Increased from 8.2 to 9.2.
    .

SizeREWORK
  • Increased size by
    5.33%Increased from 1.5 to 1.58.
    .

JabREWORK
  • Active time decreased from 4f to 3f.
  • Damage increased from 3% to 4%.
  • Base knockback increased from 3.0 to 5.0.
  • Knockback scaling decreased from 0.05 to 0.045.
  • Can no longer be canceled into self.
  • Can now be cancelled into Forward Tilt, Up Tilt, and Down Tilt.
  • Launch angle changed from
     45 to
     40.
  • Hitbox Size:
    • Decreased horizontal size by
      25.3%Decreased from 6.7 to 5.0.
      .
    • Decreased vertical size by
      8.6%Decreased from 3.5 to 3.2.
      .

Forward TiltNEW MOVE
  • The jab clone has been replaced with a long ranged multihit.

Up TiltNEW MOVE
  • The long, extendable multihit has been moved to up strong and replaced with a short multihit.

Down TiltNEW MOVE
  • The scythe summon has been replaced with a combo hitgrab.

Dash AttackREWORK
  • Startup increased from 5f to 7f.
  • Active time decreased from 13f to 11f.
  • Endlag increased from 5f to 10f.
  • Movement entirely reworked.
  • Sweetspot:
    • Damage decreased from 9% to 8%.
    • Base knockback increased from 8.0 to 9.0.
    • Knockback scaling decreased from 0.11 to 0.09.
    • Launch angle changed from
       60 to
       35.
  • Sourspot:
    • Damage decreased from 5% to 4%.
    • Base knockback increased from 4.0 to 6.0.
    • Knockback scaling decreased from 0.07 to 0.06.
  • Hitbox Size:
    • Increased horizontal size by
      11.7%Increased from 3.4 to 3.8.
      .
    • Decreased vertical size by
      11.1%Decreased from 5.4 to 4.8.
      .

Side StrongREWORK
  • Startup increased from 12 + Charge + 2 [14f] to 12 + Charge + 3 [15f].
  • Active time decreased from 4f to 3f.
  • Endlag decreased from 12f to 19f.
  • Movement distance now increases when charged.
  • Removed sourspot.
  • Base knockback decreased from 7.0 to 6.0.
  • Knockback scaling decreased from 0.20 to 0.16.
  • Launch angle changed from
     40 to
     45.
  • Hitbox Size:
    • Completely redone.

Up StrongNEW MOVE
  • The cloak burst has been replaced with a multihit similar to the old up strong.

Down StrongNERF
  • Startup increased from 12 + Charge + 3 [15f] to 15 + Charge + 4 [19f].
  • Endlag increased from 15f to 24f.
  • Damage increased from 9% to 13%.
  • Base knockback decreased from 6.0 to 5.0.
  • Knockback scaling decreased from 0.14 to 0.11.
  • Launch angle changed from
     30 to
     50.
  • Hitbox Size:
    • Decreased horizontal size by
      10.1%decreased from 17.8 to 16.0.
      .
    • Decreased vertical size by
      12.9%decreased from 6.2 to 5.4.
      .

NairREWORK
  • Active time decreased from 4f to 3f.
  • Endlag decreased from 8f to 7f.
  • Damage increased from 3% to 4%.
  • Now has 4f of landing lag when landing within a specific window.
  • Base knockback increased from 3.0 to 5.0.
  • Knockback scaling decreased from 0.05 to 0.045.
  • Can no longer be canceled into self.
  • Launch angle changed from
     45 to
     40.
  • Hitbox Size:
    • Decreased horizontal size by
      25.3%Decreased from 6.7 to 5.0.
      .
    • Decreased vertical size by
      8.6%Decreased from 3.5 to 3.2.
      .

Forward Air (Dash Slash)MAJOR REWORK
  • Still the same concept, but completely remade in every way.

Back AirNEW MOVE
  • The massive, long-range, high power scythe slash has been replaced with a low knockback combo move.

Dig JumpREWORK
  • Base knockback increased from 3.0 to 5.0.
  • Knockback scaling decreased from 0.08 to 0.05.
  • Launch angle changed from
     83 to
     80.
  • Hitbox Size:
    • Increased horizontal size by
      17.6%Increased from 1.7 to 2.0.
      .
    • Decreased vertical size by
      20.0%Decreased from 1.0 to 0.8.
      .

v1.0 (October 3rd, 2022)
Initial Release!