Overview
- There were two primary goals here: reduce the number of projectiles and make the projectiles themselves simpler. Spamton was causing pretty bad slowdown issues after an update a while back, often causing the game to crash. He also easily exceeded the projectile limit causing his projectiles to often just disappear. The main culprit was obviously up strong, which used a staggering 32 (mostly aesthetic) projectiles to function. Now it uses 0 and just uses effect layers. Besides that, all of his specials have had their projectile count reduced, while making the remaining projectiles more powerful. Heart on a Chain went from 15 to 5 projectiles, Flying heads went from 4 that spawned another 4 to 1 that spawned 1, and the Pipis creates 1 instead of eight. This has many benefits; most obviously performance, but also making the game more fun for both players. The opponent doesn't have to deal with as many projectiles any more, while the projectiles themselves feel way better to use as the Spamton player. Also of note is his new Up Special, the Comeback Special. His old one was, to put it bluntly, an abysmal move that had little use, felt awful to use, and was just overall terrible. Yeah, it could heal him, and could do a tiny bit of damage, but it was so slow that it could never be used well. The concept of healing through kromer has instead been moved to his down throw. His new up special cements his recovery as excellent rather than just good, as now he has a high-reaching recovery tool in addition to his numerous jumps.
Animations
VISUAL
- Added entrance animation.
- Added victory animation.
- Added taunt.
- New idle animation.
- New crouch animation.
- Spamton's left arm is now always in hand form unless the cannon is in use.
- Added more expressions to sprite rig.
- Animations are now more expressive and much more fluid. Hitboxes may be very minorly adjusted to make up for this.
Hurtbox
BUFF
Walk Speed
BUFF
Walk Acceleration
NERF
Run Speed
BUFF
Ground Friction
REWORK
Air Speed
BUFF
Air Acceleration
NERF
Air Friction
BUFF
Gravity Multiplayer
REWORK
Jump Speed
BUFF
Air Jumps
NERF
Defense Multiplayer
BUFF
Jab 1
REWORK
- Endlag decreased from 16f to 9f.
- No longer disjointed.
- Cancel window moved from 10~18F to 7~14F.
- Damage decreased from 4% to 2%.
- Base knockback increased from 1.0 to 3.0.
- Launch angle changed from 20 to 40.
Jab 2
BUFF
- Endlag decreased from 16f to 9f.
- No longer disjointed.
- Cancel window moved from 10~18F to 7~14F.
- Damage increased from 1% to 3%.
- Base knockback increased from 1.0 to 3.0.
- Launch angle changed from 20 to 40.
Jab 3
REWORK
- Active time decreased from 8f to 5f.
- Endlag increased from 7f to 15f.
- No longer disjointed.
- Added forward movement.
- Removed sourspot.
- Damage decreased from 7% to 6%.
- Base knockback increased from 6.0 to 8.0.
- Knockback scaling decreased from 0.10 to 0.08.
- Launch angle changed from 60 to 70.
Forward Tilt
REWORK
- Startup decreased from 10f to 7f.
- Active time decreased from 8f to 5f.
- Endlag increased from 7f to 14f.
- Wing Hitbox:
- Now reflects projectiles.
- Base knockback increased from 6.0 to 7.0.
- Knockback scaling decreased from 0.09 to 0.07.
- Launch angle changed from 30 to 35.
- Hitbox Size:
- Windbox:
- Removed sourspot.
- Base knockback decreased from 4.0 to 3.5.
- Knockback scaling decreased from 0.016 to 0.01.
- Launch angle changed from 0 to 10.
- Hitbox Size:
Up Tilt
NEW MOVE
- The double arm swing has been replaced with a kromer shout.
Down Tilt
NEW MOVE
- The wing flip has been replaced with a low profile slide.
Dash Attack
NEW MOVE
- The wing dash has been replaced with a chargable body slam.
Side Strong
REWORK
- Startup decreased from 29f to 20f.
- Endlag increased from 14f to 30f.
- Can no longer be charged.
- Removed extra hitbox.
- Projectile
Up Strong
MAJOR REWORK
- Rather than shooting multiple short-range projectiles upwards, it instead uses normal multihit hitboxes.
Down Strong
MAJOR REWORK
- Conceptually the same move, but every aspect of it has changed majorly.
Neutral Air
REWORK
- Startup decreased from 5f to 4f.
- Active time changed from 15f to 3 (1) 3 (1) 3 (1) 4 [16f].
- Endlag increased from 5f to 6f.
- Now a multihit.
- Damage increased from 4% to 1% x3, 3%.
- Base knockback changed from 4.0 to 3.0 x3, 7.0.
- Knockback scaling changed from 0.05 to 0.00 x3, 0.07.
- Launch angle changed from 55 to 30 x3, 45.
- Hitbox Size:
Forward Air
NEW MOVE
- The forward swipe has been replaced with a nose poke.
Back Air
REWORK
- Startup decreased from 9f to 7f.
- Active time decreased from 8f to 4f.
- Endlag increased from 3f to 15f.
- Wing Hitbox:
- Now reflects projectiles.
- Base knockback decreased from 8.0 to 6.0.
- Knockback scaling increased from 0.06 to 0.07.
- Launch angle changed from 150 to 145.
- Hitbox Size:
- Windbox:
- Removed sourspot.
- Base knockback decreased from 6.0 to 3.5.
- Knockback scaling decreased from 0.025 to 0.01.
- Launch angle changed from 180 to 170.
- Hitbox Size:
Up Air
REWORK
- Startup decreased from 8f to 7f.
- Active time decreased from 5f to 4f.
- Endlag increased from 10f to 15f.
- Removed sourspot.
- Damage increased from 6% to 7%.
- Base knockback decreased from 7.0 to 6.0.
- Knockback scaling increased from 0.08 to 0.09.
- Hitbox Size:
Down Air
NEW MOVE
- The drag-down divekick has been replaced with a flip kick.
Neutral Special : [Heart] ON A [Chain]
MAJOR REWORK
- Rather than slowly shooting three projectile waves, it instead shoots a single quick wave.
Forward Special : FLYING [Heads]!
MAJOR REWORK
- Rather than shooting four projectiles that shoot more projectiles, it instead shoots a single projectile that shoots another.
Up Special : SPAMTON'S [Comeback Special]!
NEW MOVE
- The very slow self-heal has been replaced with a self-destructing explosion.
Down Special : A MAN OF THE [PIPIS]
REWORK
- Startup decreased from 38f to 34f.
- Endlag increased from 13f to 16f.
- Cooldown is now 4.0 seconds after the pipis is destroyed or activates, rather than a flat 10.6 seconds.
- Now has a unique interaction with being reflected, replacing the next use of the move with I'M SO [Proud] OF YOU, I COULD [Killed] YOU!.
- Pipis:
- Startup decreased from 320f to 300f.
- Health increased from 8% to 12%.
- Hurtbox Size:
- Heads:
- Now a single projectile rather than a cluster of eight identical ones.
- No longer stops homing in.
- Active time increased from 160f to 360f.
- Damage decreased from 40% to 20%.
- Base knockback increased from 5.0 to 7.0.
- Knockback scaling increased from 0.04 to 0.10.
- Launch angle changed from 45 to 90.
- Hitbox Size:
Down Special 2: I'M SO [Proud] OF YOU, I COULD [Killed] YOU!
NEW MOVE
- A new move that temporarily replaces A MAN OF THE [PIPIS] if it is reflected.
Grab
NEW MOVE
- The tall wire summon has been replaced with a long ranged wire shot.
Forward Throw
NEW MOVE
- The wing charge has been replaced with a full-stage run into a toss.
Back Throw
BUFF
- The move has recieved a new animation.
- Endlag decreased from 17f to 16f.
- Damage increased from 4% to 8%.
- Base knockback increased from 7.0 to 8.0.
- Knockback scaling increased from 0.10 to 0.11.
- Launch angle changed from 150 to 140.
Up Throw
NEW MOVE
- The pellet barrage has been replaced with a wire pull.
Down Throw
NEW MOVE
- The knockdown has been replaced with a heal similar to the old up special.
Ultra
NEW MOVE
- The very slow projectile barrage has been replaced with a fast barrage.