- Smack Studio: Shovel Knight -
SHOVEL KNIGHT
1.55
3.0
25
5.5
20.0
4.5
20.0
2.0
1.2
11.0
1
N/A
OVERVIEW
[Character overview]
Shovel Knight is a [character mini-overview].
PROS / CONS
- Pro 1: A benefit.
- Pro 2: A benefit.
- Pro 3: A benefit.
- Pro 4: A benefit.
- Pro 5: A benefit.
- Con 1: A problem.
- Con 2: A problem.
- Con 3: A problem.
- Con 4: A problem.
- Con 5: A problem.
Unique Mechanic: Shovel Drop
---
Frame Data Grid Key
Frame Data Bar Key
- Normal Attacks -
Jab
[AttackCaption]
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Jab
2%
5.0
0.05
2
4
7
-
Forward Tilt, Up Tilt, Down Tilt
- Note.
[Description Goes Here]
Forward Tilt
[AttackCaption]
[AttackCaption]
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Forward Tilt 1
5%
6.0
0.04
8
4
11
-
Ftilt 2
Forward Tilt 2
6%
6.0
0.10
4
4
15
-
-
Forward Tilt 1:
Total: 23
Forward Tilt 2:
Total: 23
- Forward Tilt 1 has forward movement on 9~17F.
- Forward Tilt 2 has forward movement on 5~13F.
[Description Goes Here]
Up Tilt
[AttackCaption]
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Up Tilt
5%
8.0
0.04
6
4
9
-
-
- Note.
[Description Goes Here]
Down Tilt
[AttackCaption]
[AttackCaption]
[AttackCaption]
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Down Tilt 1
2%
2.0
0.00
5
3
9
-
DTilt 2
Down Tilt 2
4%
2.0
0.00
5
3
12
-
DTilt 3
Down Tilt 3
6%
8.0
0.04
6
4
13
-
-
Down Tilt 1:
Total: 17
Down Tilt 2:
Total: 20
Down Tilt 3:
Total: 23
- All have backwards velocity early on, then move forward.
[Description Goes Here]
Dash Attack
[AttackCaption]
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Dash Attack
8% [5%]
9.0 [6.0]
0.07 [0.05]
5
10
11
-
-
[ ] Values represent the sourspot
Dash Attack:
Total: 26
- Forward velocity on 6~17F.
[Description Goes Here]
- Strong Attacks -
Side Strong
[AttackCaption]
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Side Strong
14%
8.0
0.13
10 + Charge + 3
4
15
-
-
- Backwards movement on 1~7F, forwards movement on 14~23F.
[Description Goes Here]
Up Strong
[AttackCaption]
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Up Strong
15%
9.0
0.14
12 + Charge + 2
6
16
-
-
- Backwards movement on 1~7F, forwards movement on 15~22F.
[Description Goes Here]
Down Strong
[AttackCaption]
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Down Strong
10%
9.0
0.10
8 + Charge + 3
7
16
-
-
- Upwards and downwards velocity on 6~20f.
[Description Goes Here]
- Aerial Attacks -
Neutral Air
[AttackCaption]
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Jab
2%
5.0
0.05
2
4
7
-
-
- Note.
[Description Goes Here]
Forward Air
[AttackCaption]
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Jab 1
[DamageValue
[BKBValue]
[KBSValue]
[StartupValue]
[ActiveValue]
[EndlagValue]
-
[CancelsValue]
[ ] Values represent the sweetspot
Attack Name (If there are multiple):
Total: 8
- Note.
[Description Goes Here]
Back Air
[AttackCaption]
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Back Air
7%
8.0
0.10
10 + Charge + 1
3
8
-
-
- Note.
[Description Goes Here]
Up Air
[AttackCaption]
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Jab 1
[DamageValue
[BKBValue]
[KBSValue]
[StartupValue]
[ActiveValue]
[EndlagValue]
-
[CancelsValue]
[ ] Values represent the sweetspot
Attack Name (If there are multiple):
Total: 8
- Note.
[Description Goes Here]
Down Air
[AttackCaption]
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Jab 1
[DamageValue
[BKBValue]
[KBSValue]
[StartupValue]
[ActiveValue]
[EndlagValue]
-
[CancelsValue]
[ ] Values represent the sweetspot
Attack Name (If there are multiple):
Total: 8
- Note.
[Description Goes Here]
- Special Attacks -
Neutral Special : Flare Wand
[AttackCaption]
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Flare Wand
-
-
-
-
3
P
10
-
-
Flare
1%
-
-
-
-
600
-
-
-
- Note.
[Description Goes Here]
Side Special : Vault
[AttackCaption]
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Jab 1
[DamageValue
[BKBValue]
[KBSValue]
[StartupValue]
[ActiveValue]
[EndlagValue]
-
[CancelsValue]
[ ] Values represent the sweetspot
Attack Name (If there are multiple):
Total: 8
- Note.
[Description Goes Here]
Side Special : Propeller Dagger
[AttackCaption]
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Jab 1
[DamageValue
[BKBValue]
[KBSValue]
[StartupValue]
[ActiveValue]
[EndlagValue]
-
[CancelsValue]
[ ] Values represent the sweetspot
Attack Name (If there are multiple):
Total: 8
- Note.
[Description Goes Here]
Up Special : Rising Dagger
[AttackCaption]
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Rising Dagger
1% x4
4.0 x4
0.05 4
2
4 (1) 3 (1) 3 (1) 3
20
-
-
- Upwards velocity on 3~33F.
[Description Goes Here]
Down Special : Troupple Chalice
[AttackCaption]
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Ichor of Renewal
-
-
-
-
8
-
26
-
-
Ichor of Boldness
-
-
-
-
11
-
23
-
-
Ichor of Fortune
10%
[GRAB]
[GRAB]
[GRAB]
14
19
1
-
-
Ichor of Renewal:
Total: 34
Ichor of Boldness:
Total: 34
Ichor of Fortune:
Total: 34
- Only has two uses per stock.
- Randomly chooses one of three Ichor types.
- Renewal heals 30%.
- Boldness buffs defense multiplier to 18.0 for 10 seconds.
- Can not be used in the air.
[Description Goes Here]
Fastfall : Shovel Drop
[AttackCaption]
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Shovel Drop
1%
6.0
0.005
1
Until Landing
12 (Rehit)
-
Anything
- When hitting the opponent, needs 12 frames to hit them again but can still hit other opponents.
- Can be canceled into anything at anytime.
[Description Goes Here]
- Grabs / Throws -
Grab
[AttackCaption]
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Grab
[GRAB]
[GRAB]
[GRAB]
[GRAB]
12
5
15
-
-
- Note.
[Description Goes Here]
Forward Throw
[AttackCaption]
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Forward Throw
1% x6, 4%
[GRAB] x6, 5.0
[GRAB] x6, 0.15
13
2 (1) 2 (1) 2 (1) 2 (1) 2 (1) 1 (2) T
2
-
-
- Note.
[Description Goes Here]
Back Throw
[AttackCaption]
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Back Throw
4%
3.0
0.25
25
T
9
-
-
- Note.
[Description Goes Here]
Up Throw
[AttackCaption]
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Up Throw
3%, 13%
[GRAB], 9.0
[GRAB], 0.08
4
3 (13) T
1
-
-
- Note.
[Description Goes Here]
Down Throw
[AttackCaption]
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Down Throw
7%
5.0
0.13
6
T
5
-
-
- Note.
[Description Goes Here]
- Dodges -
Forward Dodge
[AttackCaption]
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Forward Dodge
-
-
-
-
-
-
29
-
-
- Forward velocity on 1~20F.
[Description Goes Here]
Back Dodge
[AttackCaption]
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Back Dodge
-
-
-
-
-
-
29
-
-
- Backward velocity on 1~20F.
[Description Goes Here]
Spot Dodge
[AttackCaption]
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Spot Dodge
-
-
-
-
-
-
29
-
-
- Note.
[Description Goes Here]
Air Dodge
[AttackCaption]
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Back Dodge
-
-
-
-
-
-
20
-
-
- Directional velocity on 1~20F.
[Description Goes Here]
- Ultra -
Ultra : The Troupple King
[AttackCaption]
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
The Troupple King
20%
10.0
0.15
1 + Superflash
20
51
-
-
The Troupple King:
Total: 72
- Refills both uses of Troupple Chalice on frame 66.
[Description Goes Here]
- Other Things -
Taunt
Alternate Colors
Color 01
Default. Created by Yacht Club Games.
Color 02
Smack Studio Color 2 Default.
Color 03
Smack Studio Color 3 Default.
Color 04
Smack Studio Color 4 Default.
Color 05
Smack Studio Color 5 Default.
Color 06
Smack Studio Color 6 Default.
Color 07
Smack Studio Color 7 Default.
Color 08
Smack Studio Color 8 Default.
Update History
v2.0 (December __th, 2024)
Overview
- The previous version of Shovel Knight, while not bad, was just a bit awkward and weird. Shovel Drop felt wrong. Many attacks had super high startup but incredibly low endlag (for example: 20F startup on fstrong and 2F recovery). Jab, ftilt, nair, and fair were all the same move, so now ftilt and fair are their own moves. Up air in general. Many moves looked weird due to my lack of skill at the time. And most of all, he just felt weird and therefore not particularly fun to use.
Animations
VISUAL
- Added entrance animation.
- Added victory animation.
- Added taunt.
Hurtbox
BUFF
Landing Lag
NERF
Walk Speed
NERF
Walk Acceleration
NERF
Run Speed
BUFF
Ground Friction
REWORK
Air Speed
BUFF
Air Acceleration
NERF
Air Friction
REWORK
Gravity Multiplier
REWORK
Jump Speed
BUFF
Defense Multiplier
BUFF
Size
BUFF
Jab
REWORK
- Startup decreased from 3f to 2f.
- Active time increased from 3f to 4f.
- Endlag increased from 5f to 7f.
- Base knockback increased from 3.0 to 5.0.
- Knockback scaling increased from 0.04 to 0.05.
- Launch angle changed from 30 to 70.
- Hitbox Size:
- Can now be cancelled into Forward Tilt, Up Tilt, and Down Tilt.
Forward Tilt
NEW MOVE
- The jab clone has been replaced with a large shovel slash, with an extra followup shovel slash.
Up Tilt
NEW MOVE
- The slow double shovel poke has been replaced with a tall anti-air.
Down Tilt
NEW MOVE
- The shovel stab has been replaced with a three-hit shovel stab rush.
Dash Attack
NEW MOVE
- The propeller dagger thrust has been replaced with a shoulder bash.
Side Strong
NEW MOVE
- The large shovel slash has been replaced with a massive shovel poke.
Up Strong
NEW MOVE
- The anchor jump has been replaced with a large upwards shovel slash.
Down Strong
REWORK
- Startup decreased from 3 + Charge + 17 [20f] to 8 + Charge + 3 [11f].
- Active time decreased from 12f to 7f.
- Endlag increased from 3f to 11f.
- Removed sourspot.
- Damage decreased from 14% to 10%.
- Base knockback increased from 5.0 to 9.0.
- Knockback scaling decreased from 0.14 to 0.10.
- Launch angle changed from 100 to 90.
- Hitbox Size:
Neutral Air
REWORK
- Startup decreased from 3f to 2f.
- Active time increased from 3f to 4f.
- Endlag increased from 5f to 7f.
- Base knockback increased from 3.0 to 5.0.
- Knockback scaling increased from 0.04 to 0.05.
- Launch angle changed from 30 to 70.
- Hitbox Size:
Fastfall : Shovel Drop
REWORK
- Base knockback increased from 5.0 to 6.0.
- Knockback scaling decreased from 0.05 to 0.005.
- Launch angle changed from 20 to 90.
- Hitbox Size:
v1.1 (August 3rd, 2022)
Up Strong
REWORK
- Adjusted movement.
Spike Hitbox:
- Base knockback increased from 5.0 to 10.0.
- Knockback scaling decreased from 0.18 to 0.16.
- Hitbox Size:
v1.0 (July 30th, 2022)
Concept Art
[ArtName]