Smack Studio / Shovel Knight

Shovel Knight
Overview
Shovel Drop
Frame Data Key
Normal Attacks
Jab
Forward Tilt
Up Tilt
Down Tilt
Dash Attack
Strong Attacks
Side Strong
Up Strong
Down Strong
Aerial Attacks
Neutral Air
Forward Air
Back Air
Up Air
Down Air
Special Attacks
Flare Wand
Propeller Dagger
Rising Dagger
Troupple Chalice
Shovel Drop
Grabs / Throws
Grab
Forward Throw
Back Throw
Up Throw
Down Throw
Dodges
Forward Dodge
Back Dodge
Spot Dodge
Air Dodge
Ultra
Troupple King
Other Things
Taunt
Alternate Colors
Update History
v2.0
v1.1
v1.0



- Smack Studio: Shovel Knight -
SHOVEL KNIGHT


1.55

3.0

25

5.5

20.0

4.5

20.0

2.0

1.2

10.75

1

4f

Z_BOF_ShovelKnight

OVERVIEW

Shovel Knight is a versatile all-rounder with attacks for just about every situation. He is able to function at every range, but excels at close range where he can use his faster attacks.

Shovel Knight's attacks all have generally average framedata, range, damage and knockback. Different attacks are ideal for different ranges, with jab and down tilt being good close range options, forward tilt and forward strong excelling in the midrange, and Flare Rod and Propeller Dagger controlling the long range.

Shovel Knight also has a few highly unique moves to distinguish him from other all-rounders. Troupple Chalice is a very limited but very powerful move that gives one of three random outcomes: a heal, temporary invulnerability, or a fullscreen grab. Shovel Drop replaces Shovel Knight's fastfall, and has essentially no startup or endlag in exchange for an awful hitbox.

 Shovel Knight is an all-rounder with high mobility and higher-than-average range.

PROS   /   CONS
  • Average: Shovel Knight's attacks and stats are average. While they aren't exceptional, they aren't bad.
  • Recovery: Shovel Knight has an excellent recovery that can get back from almost anywhere.
  • Average: Shovel Knight's attacks and stats are average. While they aren't bad, they aren't exceptional.
  • Low Disjoint: Despite using a shovel for long ranged attacks, very few of Shovel Knight's moves are too disjointed and therefore extend his hurtbox out pretty far.
  • No Fastfall: Shovel Knightis incapable of fastfalling, instead doing a Shovel Drop. While down air can function somewhat similarly, not having an actionable fastfall is still an issue.
Unique Mechanic: Shovel Drop
---
Frame Data Grid Key
Frame Data Bar Key

- Normal Attacks -
Jab
What else could it have been?
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Jab
2%
5.0
0.05
 70
2
4
7
-
Forward Tilt, Up Tilt, Down Tilt
Jab:
 Total: 13
Shovel Knight's quickest attack. Cancels into all other tilts for a short combo, or can just be used again due to its incredibly low duration.
Forward Tilt
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Forward Tilt 1
5%
6.0
0.04
 155
7
4
11
-
Ftilt 2
Forward Tilt 2
6%
6.0
0.10
 45
4
4
14
-
-
Forward Tilt 1:
 Total: 22
Forward Tilt 2:
 Total: 22
  - Forward Tilt 1 has forward movement on 8~16F.
  - Forward Tilt 2 has forward movement on 5~13F.

Long-ranged poke with ok frame data. On hit, vacuums the opponent inwards for the followup. Both hits have forward movement, giving it even more range. The followup can be reversed by holding back, allowing for followups even when hitting with the back half of the first hit.
Up Tilt
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Up Tilt
5%
8.0
0.04
 85
6
4
9
-
-
Up Tilt:
 Total: 19
Quick anti-air with slight upper-body invulnerability. Also has some use in combos, but can't kill.
Down Tilt
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Down Tilt 1
2%
2.0
0.00
 30
5
3
9
-
DTilt 2
Down Tilt 2
4%
2.0
0.00
 30
5
3
12
-
DTilt 3
Down Tilt 3
6%
8.0
0.04
 40
6
4
13
-
-
Down Tilt 1:
 Total: 17
Down Tilt 2:
 Total: 20
Down Tilt 3:
 Total: 23
  - All have backwards velocity early on, then move forward.

Three-hit shovel poke flurry that does good damage. Essentially acts similar to other character's three-hit jabs but can't be cancelled on whiff. The movement combined with very slight smaller hurtbox on startup also gives the move some light evasive properties.
Dash Attack
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Dash Attack
8% [5%]
9.0 [6.0]
0.07 [0.05]
 60
5
10
11
-
-
[ ] Values represent the sourspot
Dash Attack:
 Total: 26
  - Forward velocity on 6~17F.

A far reaching shoulder tackle and great burst option. The sweetspot is surprisingly strong relative to its startup, making dash attack a reliable, fast kill option.
- Strong Attacks -
Side Strong
Back hitbox is only for the first active frame
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Side Strong
14%
8.0
0.13
 40
10 + Charge + 3
4
14
-
-
Side Strong:
 Total: 32
  - Backwards movement on 1~7F, forwards movement on 14~23F.

A large and slow shovel stab. A great kill move, but generally too slow to just throw out. It is best used to punish predictably actions or as a hard read.
Up Strong
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Up Strong
15%
9.0
0.14
 70
12 + Charge + 2
6
15
-
-
Up Strong:
 Total: 36
  - Backwards movement on 1~7F, forwards movement on 15~22F.

Large anti-air with large startup. This is the strongest normal move Shovel Knight has, so if a big opening is presented this is the best option.
Down Strong
Cherish your only disjoint...
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Down Strong
10%
9.0
0.10
 90
8 + Charge + 3
7
16
-
-
Down Strong:
 Total: 29
  - Upwards and downwards velocity on 6~20f.

A large circle of hitboxes that has quicker startup than the other strong attacks. A decent combo tool and a kill option at high percent.
- Aerial Attacks -
Neutral Air
[AttackCaption]
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Jab
2%
5.0
0.05
 70
2
4
7
6
-
Neutral Air:
 Total: 13
Jab, but in the air and without cancel options. Still useful for its fast startup and short duration, especially as a combo tool after a shovel drop.
Forward Air
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Forward Air
6%
6.5
0.08
 55
9
4
13
14
-
Forward Air:
 Total: 26
Decent range shovel swing. Generally only useful offstage, as it is very slightly weeaker than most grounded attacks while having significant landing lag.
Back Air
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Back Air
11%
7.0
0.12
 140
10
4
14
13
-
Back Air:
 Total: 29
A long range shovel poke. This is Shovel Knight's kill aerial. Essentially a weaker side strong, but with better startup.
Up Air
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Up Air
7%
7.0
0.07
 75
8
5
9
9
-
Up Air:
 Total: 22
A big shovel slash. While up air is a good juggling tool, it has a pretty massive deadzone at Shovel Knight's body.
Down Air
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Down Air
7%
8.0
0.11
 -90
7
Until Landing
-
16
-
Down Air:
 Total: 7
  - Downward velocity on 8F~Landing.

An important movement option, where Shovel Knight slightly rises before crashing downwards. As Shovel Knight lacks a fastfall, this is his primary way of returning to the stage. It also sees use as a combo tool from Shovel Drop.
- Special Attacks -
Neutral Special : Flare Wand
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Flare Wand
-
-
-
-
6
P
12
-
-
Flare
2%
2.0
0.02
-
-
600
-
-
-
Flare Wand:
 Total: 118
A very weak projectile for harassing opponents at a far range. It can slowly tack on some extra damage, but don't expect it to do a lot. Mainly just to force an opponent to approach.
Side Special : Propeller Dagger
Not disjointed, but very fast Just Lean!
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Propeller Dagger
3%
8.0
0.04
 60
5
10
11
~
Vault
Vault
-
-
-
-
-
-
26
~
-
Fail
-
-
-
-
-
-
10
~
-
Propeller Dagger:
 Total: 26
Vault:               
 Total: 26
[Propeller Dagger] -------------------------------------------------------

  - Forward velocity on 6~15F.
  - Can only be used once per airtime, fails otherwise.
  - Bounces upwards on hit, and skips any remaining active frames.
  - Pressing shield/dodge cancels into Vault.

A fast rushing attack that is somewhat weak but covers a very large amount of space. It doesn't do a lot on its own, but the threat of it can make opponents afraid to whiff attacks. It leaves Shovel Knight in a prime position to follow up and continue pressure on hit, and isn't that bad on block.
[Vault] -------------------------------------------------------

  - Forward velocity on 1~26F.
  - High profile for entire duration.

An invincible flip forward that can be done at any time during Propeller Dagger. It also has incredible high profile, letting Shovel Knight fly over most projectiles and mid-hitting attacks. This makes Propeller Dagger significantly safer, as any attempt at stopping it such as projectiles can simply be vaulted through. If used early enough, it can be used without Propeller Dagger even starting, giving Shovel Knight an long distance invincible movement option.

Vault is also very useful for recovery by using it at the very end of Propeller Dagger, letting Shovel Knight gain significantly more horizontal distance.
Up Special : Rising Dagger
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Rising Dagger
1% x9
4.0 x9
0.05 x9
 90 x9
5
24
10
~
-
Rising Dagger:
 Total: 39
  - Upwards velocity on 6~39F.

A great recovery tool that doesn't put Shovel Knight into freefall. It also has some use in combos, as at certain percents Shovel Drop can be comboed into.
Down Special : Troupple Chalice
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Ichor of Renewal
-
-
-
-
8
-
16
-
-
Ichor of Boldness
-
-
-
-
8
-
16
-
-
Ichor of Fortune
[GRAB], 10%
[GRAB], 8.0
[GRAB], 0.01
[GRAB],
 90
8
2 (12) T
2
-
-
Ichor of Renewal:
 Total: 24
Ichor of Boldness:
 Total: 24
Ichor of Fortune:
 Total: 24
[Troupple Chalice] -------------------------------------------------------

  - Only has two uses per stock.
  - Randomly chooses one of three Ichor types.

A highly limited but highly powerful move. It can greatly change the state of the match, and possibly enable comebacks. It can only be used twice per stock, but one use can be replenished by landing Troupple King.
[Ichor of Renewal] -------------------------------------------------------

  - Heals 30%.

Heals a good chunk of Shovel Knight's health pretty quickly. About as useful as it sounds.
[Ichor of Boldness] -------------------------------------------------------

  - Activates full invulnerability for 7.5 seconds..

Makes Shovel Knight completely invulnerable, allowing him to approach with zero risk.
[Ichor of Fortune] -------------------------------------------------------

  - Has fullscreen range.

A fullscreen command grab to pull in the opponent from anywhere. Keep in mind that trying to use Troupple Chalice between the opponent's stocks may result in this ichor, accomplishing nothing.
Fastfall : Shovel Drop

...yes, it is that small
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Shovel Drop
1%
6.0
0.005
 90
1
Until Landing
12 (Rehit)
-
Anything
Shovel Drop:
 Total: 14
  - When hitting the opponent, needs 12 frames to hit them again but can still hit other opponents.
  - Can be canceled into anything at anytime.

This replaces Shovel Knight's fastfall. Due to its incredible speed and lack of recovery, it can be used to go both into and out of combos. On it's own however, it doesn't really lead to much due to the low damage and bounce upwards.
- Grabs / Throws -
Grab
Don't whiff at the ledge
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Grab
[GRAB]
[GRAB]
[GRAB]
[GRAB]
8
7~60
12
-
-
Grab:
 Total: 27~80
  - When used near a ledge, extends downward either until hitting a floor or for up to 32f, then rises back up.
  - Using on standard ground uses the minimum active time.

A somewhat slow grab with a unique gimmick. Using it near the ledge lets Shovel Knight grab opponents trying to recover, letting him edgeguard with ease and send them back out. Keep in mind that it also greatly extends the duration, which leaves Shovel Knight extreamly vulnerable.
Forward Throw
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Forward Throw
1% x7, 3%
[GRAB] x7, 6.0
[GRAB] x7, 0.09
[GRAB] x7,
 35
22
1 (1) 1 (1) 1 (1) 1 (1) 1 (1) 1 (1) 1 (1) 1
8
-
-
Forward Throw:
 Total: 50
Hard to follow up on, but gets the opponent far away. Generally a bit too weak to kill but does ok damage.
Back Throw
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Back Throw
1% x2, 2% x2, 3% x2
[GRAB] x5, 9.0
[GRAB] x5, 0.12
[GRAB] x5,
 140
8
5 (3) 5 (2) 4 (2) 4 (2) 3 (2) 3
13
-
-
Back Throw:
 Total: 56
A functional kill throw, though not the strongest.
Up Throw
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Up Throw
4%, 5%
[GRAB], 10.0
[GRAB], 0.10
[GRAB],
 80
10
3 (7) 8
5
-
-
Up Throw:
 Total: 33
A pretty good kill through. Even if it doesn't have particularly excellent knockback, it launches them from a very high position.
Down Throw
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Normal
7%
6.5
0.02
 75
19
T
4
-
-
Charged
12%
11.0
0.02
 -90
29
T
6
-
-
Normal:  
 Total: 23
Charged:
 Total: 35
  - Holding down during startup does the charged version.
  - Backwards movement on 8~15F.

A throw with two different versions. The uncharged version does less damage but allows for combos, while the charged version knocks down and does high damage.
- Dodges -
Forward Dodge
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Forward Dodge
-
-
-
-
-
-
21
-
-
Forward Dodge:
 Total: 21
  - Forward velocity on 3~20F.

A pretty average dodge with some extra invulnerability and movement.
Back Dodge
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Back Dodge
-
-
-
-
-
-
21
-
-
Back Dodge:
 Total: 21
  - Backward velocity on 3~20F.

A pretty average dodge with some extra invulnerability and movement.
Spot Dodge
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Spot Dodge
-
-
-
-
-
-
18
-
-
Forward Dodge:
 Total: 18
Slightly slower than the average spotdodge with no real upside.
Air Dodge
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Air Dodge
-
-
-
-
-
-
22
-
-
Back Dodge:
 Total: 22
  - Directional velocity on 1~22F.

Slightly slower than the average air dodge.
- Ultra -
Ultra : The Troupple King
...can you tell how many hitbox extensions I added?
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
The Troupple King
28%
10.0
0.14
 40
4 + Superflash + 1
5
45
-
-
The Troupple King:
 Total: 55
  - On hit plays a pseudo-cutscene and then launches the opponent.
  - Refills one use of Troupple Chalice on hit, but can not exceed the maximum of 2.

Invincible ultra that has pretty high kill power and restores a resource on hit, but has very poor range and high endlag on whiff.
- Other Things -
Taunt

Niche at best
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Taunt
5%
7.0
0.06
 -90
9
3
18 + Hold Duration + 10
-
-
Taunt:
 Total: 40
  - Can be held to extend recovery.

Taunt with a weak spiking hitbox. Has some very niche uses as an attack at the ledge but generally outshined by other options, especially grab.
Alternate Colors
Color 01 Default. Created by Yacht Club Games.
Color 02 Smack Studio Color 2 Default.
Color 03 Smack Studio Color 3 Default.
Color 04 Smack Studio Color 4 Default.
Color 05 Smack Studio Color 5 Default.
Color 06 Smack Studio Color 6 Default.
Color 07 Smack Studio Color 7 Default.
Color 08 Smack Studio Color 8 Default.
Update History
v2.0 (December 24th, 2024)
Overview
  • The previous version of Shovel Knight, while not bad, was just a bit awkward and weird. Shovel Drop felt wrong. Many attacks had super high startup but incredibly low endlag (for example: 20F startup on fstrong and 2F recovery). Jab, ftilt, nair, and fair were all the same move. Up air in general. Many moves looked weird due to my lack of skill at the time. And most of all, he just felt weird and therefore not particularly fun to use. Now his duplicate attacks (besides jab and nair) have been replaced, and so have many other moves. I know seeing "NEW MOVE" on essentially everything would seem incredibly major, but most of them do still hold a somewhat similar role to the old version.

AnimationsVISUAL
  • Added entrance animation.
  • Added victory animation.
  • Removed held crouch taunt.
  • Added taunt.

HurtboxBUFF
  • Decreased horizontal size by
    16.6%Decreased from 3.0 to 2.5.
    .
  • Decreased vertical size by
    9.09%Decreased from 3.3 to 3.0.
    .

Landing LagNERF
  • Increased from 2F to 4F.

Walk SpeedNERF
  • Decreased speed by
    25.0%Decreased from 4.0 to 3.0.
    .

Walk AccelerationNERF
  • Decreased speed by
    37.5%Decreased from 40 to 25.
    .

Run SpeedBUFF
  • Increased speed by
    10.0%Increased from 5.0 to 5.5.
    .

Ground FrictionREWORK
  • Decreased friction by
    50.0%Decreased from 30.0 to 20.5.
    .

Air SpeedBUFF
  • Increased speed by
    12.5%Increased from 4.0 to 4.5.
    .

Air AccelerationNERF
  • Decreased speed by
    50.0%Decreased from 40 to 20.
    .

Air FrictionREWORK
  • Decreased friction by
    41.2%Decreased from 3.4 to 2.0.
    .

Gravity MultiplierREWORK
  • Increased multiplier by
    9.09%Increased from 1.1 to 1.2.
    .

Jump SpeedBUFF
  • Increased speed by
    7.50%Increased from 10 to 10.75.
    .

Defense MultiplierBUFF
  • Increased multiplier by
    3.33%Increased from 1.50 to 1.55.
    .

SizeBUFF
  • Increased size by
    5.33%Increased from 1.50 to 1.58.
    .

JabREWORK
  • Startup decreased from 3f to 2f.
  • Active time increased from 3f to 4f.
  • Endlag increased from 5f to 7f.
  • Base knockback increased from 3.0 to 5.0.
  • Knockback scaling increased from 0.04 to 0.05.
  • Launch angle changed from
     30 to
     70.
  • Hitbox Size:
    • Decreased horizontal size by
      8.11%Decreased from 3.7 to 3.4.
      .
    • Decreased vertical size by
      7.69%Decreased from 1.3 to 1.2.
      .
  • Can now be cancelled into Forward Tilt, Up Tilt, and Down Tilt.

Forward TiltNEW MOVE
  • The jab clone has been replaced with a large shovel slash, with an extra followup shovel slash.

Up TiltNEW MOVE
  • The slow double shovel poke has been replaced with a tall anti-air.

Down TiltNEW MOVE
  • The shovel stab has been replaced with a three-hit shovel stab rush.

Dash AttackNEW MOVE
  • The propeller dagger thrust has been replaced with a shoulder bash.

Side StrongNEW MOVE
  • The large shovel slash has been replaced with a massive shovel poke.

Up StrongNEW MOVE
  • The anchor jump has been replaced with a large upwards shovel slash.

Down StrongREWORK
  • Startup decreased from 3 + Charge + 17 [20f] to 8 + Charge + 3 [11f].
  • Active time decreased from 12f to 7f.
  • Endlag increased from 3f to 11f.
  • Removed sourspot.
  • Damage decreased from 14% to 10%.
  • Base knockback increased from 5.0 to 9.0.
  • Knockback scaling decreased from 0.14 to 0.10.
  • Launch angle changed from
     100 to
     90.
  • Hitbox Size:
    • Decreased horizontal size by
      2.46%Decreased from 8.1 to 7.9.
      .
    • Decreased vertical size by
      2.46%Decreased from 8.1 to 7.9.
      .
    • Hitbox is now rounded instead of a square.

Neutral AirREWORK
  • Startup decreased from 3f to 2f.
  • Active time increased from 3f to 4f.
  • Endlag increased from 5f to 7f.
  • Now has 6f of landing lag when landing within a specific window.
  • Base knockback increased from 3.0 to 5.0.
  • Knockback scaling increased from 0.04 to 0.05.
  • Launch angle changed from
     30 to
     70.
  • Hitbox Size:
    • Decreased horizontal size by
      8.11%Decreased from 3.7 to 3.4.
      .
    • Decreased vertical size by
      7.69%Decreased from 1.3 to 1.2.
      .

Forward AirNEW MOVE
  • The nair clone has been replaced with a large shovel slash.

Back AirNEW MOVE
  • The overhead slash has been replaced with a large shovel poke.

Up AirNEW MOVE
  • The multihit spin has been replaced with an overhead slash.

Down AirNEW MOVE
  • The big spike has been replaced with a stall-and-fall.

Neutral Special : Flare WandBUFF
  • Startup increased from 3f to 6f.
  • Endlag increased from 10f to 12f.
  • Now continues when landing.
  • Projectile:
    • Increased size by
      158%Increased from 1.0 to 1.58.
      .
    • Damage increased from 1% to 2%.
    • Base knockback increased from 0.0 to 2.0.
    • Knockback scaling increased from 0.00 to 0.02.
    • Launch angle changed from
       0 to
       45.

Side Special : Propeller DaggerNEW MOVE
  • The dust knuckles have been replaced with a propeller dagger dash, similar to the old dash attack.

Up Special : Rising DaggerREWORK
  • Startup increased from 2f to 5f.
  • Active time increased from 4 (1) 3 (1) 3 (1) 3 [16f] to 24f.
  • Endlag decreased from 20f to 10f.
  • Hits increased from 4 to 9.
  • Damage increased from 1% x4 to 1% x9.
  • Launch angle changed from
     45 x4 to
     90 x9.
  • Hitbox Size:
    • Decreased horizontal size by
      29.2%Decreased from 2.4 to 1.7.
      .
    • Increased vertical size by
      9.09%Increased from 2.2 to 2.4.
      .

Down Special : Troupple ChaliceBUFF
  • Can now be used in the air.
  • Ichor of RenewalBUFF:
    • Endlag decreased from 26f to 16f.

  • Ichor of BoldnessREWORK:
    • Startup decreased from 11f to 8f.
    • Endlag decreased from 23f to 16f.
    • Duration decreased by
      25.0%Increased from 10.0s to 7.5s.
      .
    • Now gives full invulnerability instead of an improved defense multiplier.

  • Ichor of FortuneMAJOR REWORK:
    • Instead of going into the grab animation, now does a unique grab into a combo throw.


Fastfall : Shovel DropREWORK
  • Base knockback increased from 5.0 to 6.0.
  • Knockback scaling decreased from 0.05 to 0.005.
  • Launch angle changed from
     20 to
     90.
  • Hitbox Size:
    • Decreased horizontal size by
      18.2%Decreased from 1.1 to 0.9.
      .
    • Decreased vertical size by
      47.4%Decreased from 1.9 to 1.0.
      .

GrabMAJOR REWORK
  • Can now extend active time and go off ledge. Frame data majorly changed to accomodate this.

Forward ThrowREWORK
  • Startup increased from 13f to 22f.
  • Active time changed from 2 (1) 2 (1) 2 (1) 2 (1) 2 (1) 1 (2) T [18f] to 1 (1) 1 (1) 1 (1) 1 (1) 1 (1) 1 (1) 1 (1) 1 [15f].
  • Endlag increased from 2f to 8f.
  • Damage changed from 1% x6, 4% [10%] to 1% x7, 3% [10%].
  • Base knockback increased from [GRAB] x6, 5.0 to [GRAB] x7, 6.0.
  • Knockback scaling decreased from [GRAB] x6, 0.15 to [GRAB] x7, 0.09.
  • Launches the opponent from a farther horizontal location

Back ThrowNEW MOVE
  • The coin has been replaced with a flurry of dust knuckle punches.

Up ThrowREWORK
  • Startup increased from 4f to 10f.
  • Active time changed from 3 (13) T [16f] to 3 (7) 8 [18f].
  • Endlag increased from 1f to 5f.
  • Damage decreased from 3%, 13% [16%] to 4%, 5% [9%].
  • Base knockback increased from [GRAB], 9.0 to [GRAB], 10.0.
  • Knockback scaling increased from [GRAB], 0.08 to [GRAB], 0.10.
  • Launch angle changed from [GRAB],
     90 to [GRAB],
     80.

Down ThrowNEW MOVE
  • The orb has been replaced with a combination combo tool and knockdown throw.

Forward DodgeREWORK
  • Endlag decreased from 29f to 21f.
  • Invincible frames increased from 22f to 12f.
  • Distance travelled decreased by
    7.14%Decreased from 140 to 130.
    .

Back DodgeREWORK
  • Endlag decreased from 29f to 21f.
  • Invincible frames increased from 22f to 12f.
  • Distance travelled decreased by
    7.14%Decreased from 140 to 130.
    .

Spot DodgeREWORK
  • Endlag decreased from 29f to 18f.
  • Invincible frames increased from 22f to 11f.

Air DodgeNERF
  • Endlag decreased from 20f to 22f.
  • Invincible frames increased from 13f to 12f.

Ultra : The Troupple KingNEW MOVE
  • The troupple king summon has been replaced with launcher into a cutscene.

LAPADDITION
  • Added LAP support using the tag "Z_BOF_ShovelKnight"

v1.1 (August 3rd, 2022)
Up StrongREWORK
  • Adjusted movement.
      Spike Hitbox:
    • Base knockback increased from 5.0 to 10.0.
    • Knockback scaling decreased from 0.18 to 0.16.
    • Hitbox Size:
      • Increased horizontal size by
        66.6%Increased from 3.0 to 5.0.
        .

v1.0 (July 30th, 2022)
Initial Release!