Overview
- The previous version of Shovel Knight, while not bad, was just a bit awkward and weird. Shovel Drop felt wrong. Many attacks had super high startup but incredibly low endlag (for example: 20F startup on fstrong and 2F recovery). Jab, ftilt, nair, and fair were all the same move. Up air in general. Many moves looked weird due to my lack of skill at the time. And most of all, he just felt weird and therefore not particularly fun to use. Now his duplicate attacks (besides jab and nair) have been replaced, and so have many other moves. I know seeing "NEW MOVE" on essentially everything would seem incredibly major, but most of them do still hold a somewhat similar role to the old version.
Animations
VISUAL
- Added entrance animation.
- Added victory animation.
- Removed held crouch taunt.
- Added taunt.
Hurtbox
BUFF
Landing Lag
NERF
Walk Speed
NERF
Walk Acceleration
NERF
Run Speed
BUFF
Ground Friction
REWORK
Air Speed
BUFF
Air Acceleration
NERF
Air Friction
REWORK
Gravity Multiplier
REWORK
Jump Speed
BUFF
Defense Multiplier
BUFF
Size
BUFF
Jab
REWORK
- Startup decreased from 3f to 2f.
- Active time increased from 3f to 4f.
- Endlag increased from 5f to 7f.
- Base knockback increased from 3.0 to 5.0.
- Knockback scaling increased from 0.04 to 0.05.
- Launch angle changed from 30 to 70.
- Hitbox Size:
- Can now be cancelled into Forward Tilt, Up Tilt, and Down Tilt.
Forward Tilt
NEW MOVE
- The jab clone has been replaced with a large shovel slash, with an extra followup shovel slash.
Up Tilt
NEW MOVE
- The slow double shovel poke has been replaced with a tall anti-air.
Down Tilt
NEW MOVE
- The shovel stab has been replaced with a three-hit shovel stab rush.
Dash Attack
NEW MOVE
- The propeller dagger thrust has been replaced with a shoulder bash.
Side Strong
NEW MOVE
- The large shovel slash has been replaced with a massive shovel poke.
Up Strong
NEW MOVE
- The anchor jump has been replaced with a large upwards shovel slash.
Down Strong
REWORK
- Startup decreased from 3 + Charge + 17 [20f] to 8 + Charge + 3 [11f].
- Active time decreased from 12f to 7f.
- Endlag increased from 3f to 11f.
- Removed sourspot.
- Damage decreased from 14% to 10%.
- Base knockback increased from 5.0 to 9.0.
- Knockback scaling decreased from 0.14 to 0.10.
- Launch angle changed from 100 to 90.
- Hitbox Size:
Neutral Air
REWORK
- Startup decreased from 3f to 2f.
- Active time increased from 3f to 4f.
- Endlag increased from 5f to 7f.
- Now has 6f of landing lag when landing within a specific window.
- Base knockback increased from 3.0 to 5.0.
- Knockback scaling increased from 0.04 to 0.05.
- Launch angle changed from 30 to 70.
- Hitbox Size:
Forward Air
NEW MOVE
- The nair clone has been replaced with a large shovel slash.
Back Air
NEW MOVE
- The overhead slash has been replaced with a large shovel poke.
Up Air
NEW MOVE
- The multihit spin has been replaced with an overhead slash.
Down Air
NEW MOVE
- The big spike has been replaced with a stall-and-fall.
Neutral Special : Flare Wand
BUFF
- Startup increased from 3f to 6f.
- Endlag increased from 10f to 12f.
- Now continues when landing.
- Projectile:
Side Special : Propeller Dagger
NEW MOVE
- The dust knuckles have been replaced with a propeller dagger dash, similar to the old dash attack.
Up Special : Rising Dagger
REWORK
- Startup increased from 2f to 5f.
- Active time increased from 4 (1) 3 (1) 3 (1) 3 [16f] to 24f.
- Endlag decreased from 20f to 10f.
- Hits increased from 4 to 9.
- Damage increased from 1% x4 to 1% x9.
- Launch angle changed from 45 x4 to 90 x9.
- Hitbox Size:
Down Special : Troupple Chalice
BUFF
- Can now be used in the air.
- Ichor of RenewalBUFF:
- Endlag decreased from 26f to 16f.
- Ichor of BoldnessREWORK:
- Ichor of FortuneMAJOR REWORK:
- Instead of going into the grab animation, now does a unique grab into a combo throw.
Fastfall : Shovel Drop
REWORK
- Base knockback increased from 5.0 to 6.0.
- Knockback scaling decreased from 0.05 to 0.005.
- Launch angle changed from 20 to 90.
- Hitbox Size:
Grab
MAJOR REWORK
- Can now extend active time and go off ledge. Frame data majorly changed to accomodate this.
Forward Throw
REWORK
- Startup increased from 13f to 22f.
- Active time changed from 2 (1) 2 (1) 2 (1) 2 (1) 2 (1) 1 (2) T [18f] to 1 (1) 1 (1) 1 (1) 1 (1) 1 (1) 1 (1) 1 (1) 1 [15f].
- Endlag increased from 2f to 8f.
- Damage changed from 1% x6, 4% [10%] to 1% x7, 3% [10%].
- Base knockback increased from [GRAB] x6, 5.0 to [GRAB] x7, 6.0.
- Knockback scaling decreased from [GRAB] x6, 0.15 to [GRAB] x7, 0.09.
- Launches the opponent from a farther horizontal location
Back Throw
NEW MOVE
- The coin has been replaced with a flurry of dust knuckle punches.
Up Throw
REWORK
- Startup increased from 4f to 10f.
- Active time changed from 3 (13) T [16f] to 3 (7) 8 [18f].
- Endlag increased from 1f to 5f.
- Damage decreased from 3%, 13% [16%] to 4%, 5% [9%].
- Base knockback increased from [GRAB], 9.0 to [GRAB], 10.0.
- Knockback scaling increased from [GRAB], 0.08 to [GRAB], 0.10.
- Launch angle changed from [GRAB], 90 to [GRAB], 80.
Down Throw
NEW MOVE
- The orb has been replaced with a combination combo tool and knockdown throw.
Forward Dodge
REWORK
Back Dodge
REWORK
Spot Dodge
REWORK
- Endlag decreased from 29f to 18f.
- Invincible frames increased from 22f to 11f.
Air Dodge
NERF
- Endlag decreased from 20f to 22f.
- Invincible frames increased from 13f to 12f.
Ultra : The Troupple King
NEW MOVE
- The troupple king summon has been replaced with launcher into a cutscene.
LAP
ADDITION
- Added LAP support using the tag "Z_BOF_ShovelKnight"