Smack Studio / Shovel Knight

Shovel Knight
Overview
Shovel Drop
Frame Data Key
Normal Attacks
Jab
Forward Tilt
Up Tilt
Down Tilt
Dash Attack
Strong Attacks
Side Strong
Up Strong
Down Strong
Aerial Attacks
Neutral Air
Forward Air
Back Air
Up Air
Down Air
Special Attacks
Flare Wand
Vault
Propeller Dagger
Rising Dagger
Troupple Chalice
Shovel Drop
Grabs / Throws
Grab
Forward Throw
Back Throw
Up Throw
Down Throw
Dodges
Forward Dodge
Back Dodge
Spot Dodge
Air Dodge
Ultra
Troupple King
Other Things
Taunt
Alternate Colors
Update History
v2.0
v1.1
v1.0
Concept Art



- Smack Studio: Shovel Knight -
SHOVEL KNIGHT


1.55

3.0

25

5.5

20.0

4.5

20.0

2.0

1.2

11.0

1

N/A

OVERVIEW

[Character overview]

 Shovel Knight is a [character mini-overview].

PROS   /   CONS
  • Pro 1: A benefit.
  • Pro 2: A benefit.
  • Pro 3: A benefit.
  • Pro 4: A benefit.
  • Pro 5: A benefit.
  • Con 1: A problem.
  • Con 2: A problem.
  • Con 3: A problem.
  • Con 4: A problem.
  • Con 5: A problem.
Unique Mechanic: Shovel Drop
---
Frame Data Grid Key
Frame Data Bar Key

- Normal Attacks -
Jab
[AttackCaption]
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Jab
2%
5.0
0.05
 70
2
4
7
-
Forward Tilt, Up Tilt, Down Tilt
Jab:
 Total: 13
  - Note.

[Description Goes Here]
Forward Tilt
[AttackCaption] [AttackCaption]
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Forward Tilt 1
5%
6.0
0.04
 155
8
4
11
-
Ftilt 2
Forward Tilt 2
6%
6.0
0.10
 45
4
4
15
-
-
Forward Tilt 1:
 Total: 23
Forward Tilt 2:
 Total: 23
  - Forward Tilt 1 has forward movement on 9~17F.
  - Forward Tilt 2 has forward movement on 5~13F.

[Description Goes Here]
Up Tilt
[AttackCaption]
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Up Tilt
5%
8.0
0.04
 85
6
4
9
-
-
Up Tilt:
 Total: 19
  - Note.

[Description Goes Here]
Down Tilt
[AttackCaption] [AttackCaption] [AttackCaption]
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Down Tilt 1
2%
2.0
0.00
 30
5
3
9
-
DTilt 2
Down Tilt 2
4%
2.0
0.00
 30
5
3
12
-
DTilt 3
Down Tilt 3
6%
8.0
0.04
 40
6
4
13
-
-
Down Tilt 1:
 Total: 17
Down Tilt 2:
 Total: 20
Down Tilt 3:
 Total: 23
  - All have backwards velocity early on, then move forward.

[Description Goes Here]
Dash Attack
[AttackCaption]
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Dash Attack
8% [5%]
9.0 [6.0]
0.07 [0.05]
 60
5
10
11
-
-
[ ] Values represent the sourspot
Dash Attack:
 Total: 26
  - Forward velocity on 6~17F.

[Description Goes Here]
- Strong Attacks -
Side Strong
[AttackCaption]
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Side Strong
14%
8.0
0.13
 40
10 + Charge + 3
4
15
-
-
Side Strong:
 Total: 32
  - Backwards movement on 1~7F, forwards movement on 14~23F.

[Description Goes Here]
Up Strong
[AttackCaption]
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Up Strong
15%
9.0
0.14
 70
12 + Charge + 2
6
16
-
-
Up Strong:
 Total: 36
  - Backwards movement on 1~7F, forwards movement on 15~22F.

[Description Goes Here]
Down Strong
[AttackCaption]
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Down Strong
10%
9.0
0.10
 90
8 + Charge + 3
7
16
-
-
Down Strong:
 Total: 29
  - Upwards and downwards velocity on 6~20f.

[Description Goes Here]
- Aerial Attacks -
Neutral Air
[AttackCaption]
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Jab
2%
5.0
0.05
 70
2
4
7
-
-
Neutral Air:
 Total: 13
  - Note.

[Description Goes Here]
Forward Air
[AttackCaption]
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Jab 1
[DamageValue
[BKBValue]
[KBSValue]
 0
[StartupValue]
[ActiveValue]
[EndlagValue]
-
[CancelsValue]
[ ] Values represent the sweetspot
Attack Name (If there are multiple):
 Total: 8
  - Note.

[Description Goes Here]
Back Air
[AttackCaption]
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Back Air
7%
8.0
0.10
 -10
10 + Charge + 1
3
8
-
-
Back Air:
 Total: 22
  - Note.

[Description Goes Here]
Up Air
[AttackCaption]
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Jab 1
[DamageValue
[BKBValue]
[KBSValue]
 0
[StartupValue]
[ActiveValue]
[EndlagValue]
-
[CancelsValue]
[ ] Values represent the sweetspot
Attack Name (If there are multiple):
 Total: 8
  - Note.

[Description Goes Here]
Down Air
[AttackCaption]
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Jab 1
[DamageValue
[BKBValue]
[KBSValue]
 0
[StartupValue]
[ActiveValue]
[EndlagValue]
-
[CancelsValue]
[ ] Values represent the sweetspot
Attack Name (If there are multiple):
 Total: 8
  - Note.

[Description Goes Here]
- Special Attacks -
Neutral Special : Flare Wand
[AttackCaption]
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Flare Wand
-
-
-
-
3
P
10
-
-
Flare
1%
-
-
-
-
600
-
-
-
Flare Wand:
 Total: 13
  - Note.

[Description Goes Here]
Side Special : Vault
[AttackCaption]
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Jab 1
[DamageValue
[BKBValue]
[KBSValue]
 0
[StartupValue]
[ActiveValue]
[EndlagValue]
-
[CancelsValue]
[ ] Values represent the sweetspot
Attack Name (If there are multiple):
 Total: 8
  - Note.

[Description Goes Here]
Side Special : Propeller Dagger
[AttackCaption]
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Jab 1
[DamageValue
[BKBValue]
[KBSValue]
 0
[StartupValue]
[ActiveValue]
[EndlagValue]
-
[CancelsValue]
[ ] Values represent the sweetspot
Attack Name (If there are multiple):
 Total: 8
  - Note.

[Description Goes Here]
Up Special : Rising Dagger
[AttackCaption]
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Rising Dagger
1% x4
4.0 x4
0.05 4
 45
2
4 (1) 3 (1) 3 (1) 3
20
-
-
Rising Dagger:
 Total: 38
  - Upwards velocity on 3~33F.

[Description Goes Here]
Down Special : Troupple Chalice
[AttackCaption]
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Ichor of Renewal
-
-
-
-
8
-
26
-
-
Ichor of Boldness
-
-
-
-
11
-
23
-
-
Ichor of Fortune
10%
[GRAB]
[GRAB]
[GRAB]
14
19
1
-
-
Ichor of Renewal:
 Total: 34
Ichor of Boldness:
 Total: 34
Ichor of Fortune:
 Total: 34
  - Only has two uses per stock.
  - Randomly chooses one of three Ichor types.
  - Renewal heals 30%.   - Boldness buffs defense multiplier to 18.0 for 10 seconds.
  - Can not be used in the air.

[Description Goes Here]
Fastfall : Shovel Drop
[AttackCaption]
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Shovel Drop
1%
6.0
0.005
 90
1
Until Landing
12 (Rehit)
-
Anything
Shovel Drop:
 Total: 14
  - When hitting the opponent, needs 12 frames to hit them again but can still hit other opponents.
  - Can be canceled into anything at anytime.

[Description Goes Here]
- Grabs / Throws -
Grab
[AttackCaption]
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Grab
[GRAB]
[GRAB]
[GRAB]
[GRAB]
12
5
15
-
-
Grab:
 Total: 32
  - Note.

[Description Goes Here]
Forward Throw
[AttackCaption]
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Forward Throw
1% x6, 4%
[GRAB] x6, 5.0
[GRAB] x6, 0.15
[GRAB] x6,
 35
13
2 (1) 2 (1) 2 (1) 2 (1) 2 (1) 1 (2) T
2
-
-
Forward Throw:
 Total: 33
  - Note.

[Description Goes Here]
Back Throw
[AttackCaption]
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Back Throw
4%
3.0
0.25
 115
25
T
9
-
-
Back Throw:
 Total: 34
  - Note.

[Description Goes Here]
Up Throw
[AttackCaption]
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Up Throw
3%, 13%
[GRAB], 9.0
[GRAB], 0.08
[GRAB],
 90
4
3 (13) T
1
-
-
Up Throw:
 Total: 21
  - Note.

[Description Goes Here]
Down Throw
[AttackCaption]
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Down Throw
7%
5.0
0.13
 80
6
T
5
-
-
Down Throw:
 Total: 11
  - Note.

[Description Goes Here]
- Dodges -
Forward Dodge
[AttackCaption]
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Forward Dodge
-
-
-
-
-
-
29
-
-
Forward Dodge:
 Total: 29
  - Forward velocity on 1~20F.

[Description Goes Here]
Back Dodge
[AttackCaption]
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Back Dodge
-
-
-
-
-
-
29
-
-
Back Dodge:
 Total: 29
  - Backward velocity on 1~20F.

[Description Goes Here]
Spot Dodge
[AttackCaption]
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Spot Dodge
-
-
-
-
-
-
29
-
-
Forward Dodge:
 Total: 29
  - Note.

[Description Goes Here]
Air Dodge
[AttackCaption]
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Back Dodge
-
-
-
-
-
-
20
-
-
Back Dodge:
 Total: 20
  - Directional velocity on 1~20F.

[Description Goes Here]
- Ultra -
Ultra : The Troupple King
[AttackCaption]
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
The Troupple King
20%
10.0
0.15
 30
1 + Superflash
20
51
-
-
The Troupple King:
 Total: 72
  - Refills both uses of Troupple Chalice on frame 66.

[Description Goes Here]
- Other Things -
Taunt
Alternate Colors
Color 01 Default. Created by Yacht Club Games.
Color 02 Smack Studio Color 2 Default.
Color 03 Smack Studio Color 3 Default.
Color 04 Smack Studio Color 4 Default.
Color 05 Smack Studio Color 5 Default.
Color 06 Smack Studio Color 6 Default.
Color 07 Smack Studio Color 7 Default.
Color 08 Smack Studio Color 8 Default.
Update History
v2.0 (December __th, 2024)
Overview
  • The previous version of Shovel Knight, while not bad, was just a bit awkward and weird. Shovel Drop felt wrong. Many attacks had super high startup but incredibly low endlag (for example: 20F startup on fstrong and 2F recovery). Jab, ftilt, nair, and fair were all the same move, so now ftilt and fair are their own moves. Up air in general. Many moves looked weird due to my lack of skill at the time. And most of all, he just felt weird and therefore not particularly fun to use.

AnimationsVISUAL
  • Added entrance animation.
  • Added victory animation.
  • Added taunt.

HurtboxBUFF
  • Decreased horizontal size by
    16.6%Decreased from 3.0 to 2.5.
    .
  • Decreased vertical size by
    9.09%Decreased from 3.3 to 3.0.
    .

Landing LagNERF
  • Increased from 2F to 3F.

Walk SpeedNERF
  • Decreased speed by
    25.0%Decreased from 4.0 to 3.0.
    .

Walk AccelerationNERF
  • Decreased speed by
    37.5%Decreased from 40 to 25.
    .

Run SpeedBUFF
  • Increased speed by
    10.0%Increased from 5.0 to 5.5.
    .

Ground FrictionREWORK
  • Decreased friction by
    50.0%Decreased from 30.0 to 20.5.
    .

Air SpeedBUFF
  • Increased speed by
    12.5%Increased from 4.0 to 4.5.
    .

Air AccelerationNERF
  • Decreased speed by
    50.0%Decreased from 40 to 20.
    .

Air FrictionREWORK
  • Decreased friction by
    41.2%Decreased from 3.4 to 2.0.
    .

Gravity MultiplierREWORK
  • Increased multiplier by
    9.09%Increased from 1.1 to 1.2.
    .

Jump SpeedBUFF
  • Increased speed by
    10.0%Increased from 10 to 11.
    .

Defense MultiplierBUFF
  • Increased multiplier by
    3.33%Increased from 1.50 to 1.55.
    .

SizeBUFF
  • Increased size by
    5.33%Increased from 1.50 to 1.58.
    .

JabREWORK
  • Startup decreased from 3f to 2f.
  • Active time increased from 3f to 4f.
  • Endlag increased from 5f to 7f.
  • Base knockback increased from 3.0 to 5.0.
  • Knockback scaling increased from 0.04 to 0.05.
  • Launch angle changed from
     30 to
     70.
  • Hitbox Size:
    • Decreased horizontal size by
      8.11%Decreased from 3.7 to 3.4.
      .
    • Decreased vertical size by
      7.69%Decreased from 1.3 to 1.2.
      .
  • Can now be cancelled into Forward Tilt, Up Tilt, and Down Tilt.

Forward TiltNEW MOVE
  • The jab clone has been replaced with a large shovel slash, with an extra followup shovel slash.

Up TiltNEW MOVE
  • The slow double shovel poke has been replaced with a tall anti-air.

Down TiltNEW MOVE
  • The shovel stab has been replaced with a three-hit shovel stab rush.

Dash AttackNEW MOVE
  • The propeller dagger thrust has been replaced with a shoulder bash.

Side StrongNEW MOVE
  • The large shovel slash has been replaced with a massive shovel poke.

Up StrongNEW MOVE
  • The anchor jump has been replaced with a large upwards shovel slash.

Down StrongREWORK
  • Startup decreased from 3 + Charge + 17 [20f] to 8 + Charge + 3 [11f].
  • Active time decreased from 12f to 7f.
  • Endlag increased from 3f to 11f.
  • Removed sourspot.
  • Damage decreased from 14% to 10%.
  • Base knockback increased from 5.0 to 9.0.
  • Knockback scaling decreased from 0.14 to 0.10.
  • Launch angle changed from
     100 to
     90.
  • Hitbox Size:
    • Decreased horizontal size by
      2.46%Decreased from 8.1 to 7.9.
      .
    • Decreased vertical size by
      2.46%Decreased from 8.1 to 7.9.
      .
    • Hitbox is now rounded instead of a square.

Neutral AirREWORK
  • Startup decreased from 3f to 2f.
  • Active time increased from 3f to 4f.
  • Endlag increased from 5f to 7f.
  • Base knockback increased from 3.0 to 5.0.
  • Knockback scaling increased from 0.04 to 0.05.
  • Launch angle changed from
     30 to
     70.
  • Hitbox Size:
    • Decreased horizontal size by
      8.11%Decreased from 3.7 to 3.4.
      .
    • Decreased vertical size by
      7.69%Decreased from 1.3 to 1.2.
      .

Fastfall : Shovel DropREWORK
  • Base knockback increased from 5.0 to 6.0.
  • Knockback scaling decreased from 0.05 to 0.005.
  • Launch angle changed from
     20 to
     90.
  • Hitbox Size:
    • Decreased horizontal size by
      54.5%Decreased from 1.1 to 0.5.
      .
    • Decreased vertical size by
      47.4%Decreased from 1.9 to 1.0.
      .

v1.1 (August 3rd, 2022)
Up StrongREWORK
  • Adjusted movement.
      Spike Hitbox:
    • Base knockback increased from 5.0 to 10.0.
    • Knockback scaling decreased from 0.18 to 0.16.
    • Hitbox Size:
      • Increased horizontal size by
        66.6%Increased from 3.0 to 5.0.
        .

v1.0 (July 30th, 2022)
Initial Release!
Concept Art
[ArtName]