Smack Studio / The Roaring Knight

The Roaring Knight
Overview
Dark Charges
DC Cancel
Darkness Stance
Frame Data Key
Normal Attacks
Jab
Forward Tilt
Up Tilt
Down Tilt
Dash Attack
Strong Attacks
Side Strong
Up Strong
Down Strong
Aerial Attacks
Neutral Air
Forward Air
Back Air
Up Air
Down Air
Special Attacks
Shadow Step
Knife Flurry
Sword Dance
Crescent Slash
Darkness Stance Attacks
Darkness Stance
Darkness Burst
Darkness Anthem
Darkness Falls
Darkness Swoon
Grabs / Throws
Grab
Forward Throw
Back Throw
Up Throw
Down Throw
Dodges
Forward Dodge
Back Dodge
Spot Dodge
Air Dodge
Ultra
Create Dark Fountain
Other Things
Alternate Colors
Update History
v1.0
Concept Art
Navigation



- Smack Studio: The Roaring Knight -
THE ROARING KNIGHT


1.6

3.0

10

6.0

10.0

4.5

30.0

1.0

0.9

9.0

1

4f

N/A

OVERVIEW

[Character overview]

 The Roaring Knight is a [character mini-overview].

PROS   /   CONS
  • Excellent Range: A benefit.
  • Pro 2: A benefit.
  • Pro 3: A benefit.
  • Pro 4: A benefit.
  • Pro 5: A benefit.
  • Terrible Frame Data: A problem.
  • Con 2: A problem.
  • Con 3: A problem.
  • Con 4: A problem.
  • Con 5: A problem.
Unique Mechanic: Dark Charges
Standing in the Dark Fountain slowly grants the Knight their unique resource, Dark Charges, at the cost of 20% of the ultra meter for each charge. They can carry up to five charges at a time, which circle around them. These can be spent either on DC Cancels or the attacks found in Darkness Stance
Unique Mechanic: DC Cancel
With the use of one Dark Charge, the Knight can cancel any attack into any other attack or a jump. This allows for combos that were previously impossible, and significantly higher reward off of certain moves. They can even cancel into Darkness Stance
Unique Mechanic: Darkness Stance
A unique stance entered using Taunt, even while in the air. This gives the Knight access to some of their most powerful attacks, provided they have the proper amount of Dark Charges.
Frame Data Grid Key
Frame Data Bar Key

- Normal Attacks -
Jab
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Jab
5%
6.0
0.02
 40
4
3
12
-
-
Jab:
 Total: 19
  - Forward velocity on 4~9f.

[Description Goes Here]
Forward Tilt
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Forward Tilt
8%
7.0
0.08
 45
7
3
18
-
-
Forward Tilt:
 Total: 28
  - Forward velocity on 6~11f.

[Description Goes Here]
Up Tilt
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Up Tilt
7%
8.0
0.06
 90
6
5
12
-
-
Up Tilt:
 Total: 23
  - Forward velocity on 5~9f.

[Description Goes Here] Ironically has the lowest vertical range of RK's tilts besides jab.
Down Tilt
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Down Tilt
10%
9.0
0.04
 30
9
4
13
-
-
Down Tilt:
 Total: 26
  - Forward velocity on 6~11f.

[Description Goes Here]
Dash Attack
[AttackCaption]
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Dash Attack
9% [6%]
7.0 [6.0]
0.08 [0.06]
 45
13
14
11
-
-
[ ] Values represent the sourspot
Dash Attack:
 Total: 38
  - Forward velocity on 13~32f.
  - Can not be canceled into.

[Description Goes Here]
- Strong Attacks -
Side Strong
Sorry, Tenna.
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Side Strong
17%
8.0
0.135
 50
12 + Charge + 7
5
21
-
-
Side Strong:
 Total: 45
  - Forward velocity on 17~24f.

[Description Goes Here]
Up Strong
[ImageCaption]
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Up Strong
16%
7.0
0.14
 90
12 + Charge + 4
4
23
-
-
Up Strong:
 Total: 43
  - Note.

[Description Goes Here]
Down Strong
[ImageCaption]
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Up Strong
14%
7.0
0.12
 45
10 + Charge + 4
4
19
-
-
Up Strong:
 Total: 37
  - Forward velocity on 15~21f.

[Description Goes Here]
- Aerial Attacks -
Neutral Air
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Neutral Air
5%
7.0
0.03
 55
5
3
10
~
-
Neutral Air:
 Total: 18
  - Note.

[Description Goes Here]
Forward Air
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Forward Air
7%
6.0
0.075
 50
10
4
19
-
-
Forward Air:
 Total: 33
  - Forward velocity on 9~16f.

[Description Goes Here]
Back Air
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Back Air
6% [8%]
5.0 [6.0]
0.075 [0.09]
 50 [
 -150]
8
3
18
-
-
[ ] Values represent the sweetspot
Back Air:
 Total: 29
  - Forward velocity on 9~16f.

[Description Goes Here]
Up Air
Down Air
- Special Attacks -
Neutral Special : Shadow Step
Side Special : Knife Flurry
Up Special : Sword Dance
Down Special : Crescent Slash
- Darkness Stance Attacks -
Taunt : Darkness Stance
Neutral Stance : Darkness Burst
Side Stance : Darkness Anthem
Up Stance : Darkness Falls
Down Stance : Darkness Swoon
- Grabs / Throws -
Grab
Forward Throw
Back Throw
Up Throw
Down Throw
- Dodges -
Forward Dodge
Back Dodge
Spot Dodge
Air Dodge
- Ultra -
Ultra : Create Dark Fountain
- Other Things -
Alternate Colors
Color 01 Default. Created by ________.
Color 02 Smack Studio Color 2 Default.
Color 03 Smack Studio Color 3 Default.
Color 04 Smack Studio Color 4 Default.
Color 05 Smack Studio Color 5 Default.
Color 06 Smack Studio Color 6 Default.
Color 07 Smack Studio Color 7 Default.
Color 08 Smack Studio Color 8 Default.
Update History
v1.0 (July __th, 2025)
Initial Release!