Smack Studio / Kris

Kris
Overview
Tension Points
Assists
Frame Data Key
Normal Attacks
Jab
Forward Tilt
Up Tilt
Down Tilt
Dash Attack
Aerial Attacks
Neutral Air
Forward Air
Back Air
Up Air
Down Air
Special Attacks
Graze
Courage
Ascension
Swap Assist
Call Assist (Strong Attack)
Act
Susie
Ralsei
Grabs / Throws
Grab
Forward Throw
Back Throw
Up Throw
Down Throw
Dodges
Forward Dodge
Back Dodge
Spot Dodge
Air Dodge
Ultra
X-Slash
Other Things
Taunt
Alternate Colors
Update History
v3.0
v2.3
v2.2
v2.1
v2.0
v1.2
v1.1
v1.0
Navigation



- Smack Studio: Kris -
KRIS


1.5

2.5

50

6.0

25.0

3.5

20.0

2.0

1.0

10.0

1

6f

Z_BOF_Kris

OVERVIEW

Kris is a unique resource based character who fights using their assists and Tension Meter.

Assists are the main feature of Kris' moveset. Rather than traditional strongs, Kris summons in Susie or Ralsei to attack. Kris goes through some lag, but the assists act for long after they are actionable. These assists allow for excellent combos and traps, controlling the stage easily.

Kris has notably high damage output, especially when using assist combos. Even the simplest of combos do around 30%, and different routes can be used to do even more. The main combo Kris has is using dash attack to launch into forward strong assist, then jumping up for a forward air.

Assists do not come without a cost. The Tension Meter determines how much Kris can use these assists, essentially acting as a currency to buy assists with. The meter can hold up to 100 TP, and it can be gained in many ways. Please see Tension Meter for more information.

Kris' main struggles come from the downsides that assists bring. They don't have traditional strong attacks, making their punishes less potent. They also lose access to these moves without TP, making them less capable.

And of course, don't forget the most important part! :

 Kris is a well-rounded swordfighter that fights using unique assists and meter management.

PROS   /   CONS
  • Combos / Damage: Kris' combos, especially including assists, do high damage while being relatively simple to execute.
  • Screen Control: The ability to call down assists to attack allows Kris to cover the stage in hitboxes and make it difficult for the opponent to contest their approach.
  • Defense: Kris gets a lot off of good defense, gaining tension with every dodge and shield. They also have Graze, a frame 1 parry, allowing them to get out of bad situations easily with good timing.
  • Recovery: Combining Courage and Ascension allows for recovery from basically anywhere, and they can easily mix up the exact trajectory of this recovery.
  • Unconventional: Kris lacks traditional strongs, giving them a slight learning curve compared to other characters.
  • Meter: Mismanaging Kris' meter leads to them being weaker in many aspects, as they lose screen presence and access to their highest knockback options.
  • Punishes: Due to lacking conventional strong attacks, Kris can have a difficult time getting strong, meaningful punishes.
Unique Mechanic: Tension Points
The Tension Meter is Kris' unique resource. It can be gained in the following ways:
Action
TP
Getting hit
1 TP
Hitting an opponent
3 TP
Shielding an attack
5 TP
Spot dodging an attack
5 TP
Directional dodging an attack
8 TP
Hitting an opponent while using Courage
10 TP
Parrying an attack
15 TP
Successfully using Graze
25 TP
Landing X-Slash
50 TP

TP can be spent to call down Assists using Kris' strong attacks. It can also be used to power up X-Slash.
Unique Mechanic: Assists
Kris; strong attack, Act, calls down the current assist character to attack at the cost of TP. The current assist can be swapped between Susie and Ralsei using Down Special.

Assists count as projectiles, though for the most part they can't be reflected. Assists of the same character can't be present at the same time, so there can't be two Susie assists active, but there can be Susie and Ralsei at the same time.
Frame Data Grid Key
Frame Data Bar Key

- Normal Attacks -
Jab
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Jab
5%
6.0
0.03
 80
4
4
10
-
-
Jab:
 Total: 18

A quick upward slash. Great combo tool, but has mediocre range.
Forward Tilt
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Forward Tilt
7%
7.0
0.10
 45
6
4
11
-
-
Forward Tilt:
 Total: 21
  - Forward velocity on 7~14F.
  - Movement is significantly decreased if the opponent is close enough to Kris.
Fairly standard forward tilt. It has much longer range than the hitbox would suggest, as it has substantial forward movement. Great as a long-ranged poke, due to its quick startup.
Up Tilt
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Up Tilt
8%
8.0
0.08
 75
9
4
15
-
-
Up Tilt:
 Total: 27
Kris' slowest normal, but also their largest. Not especially powerful, but still quite useful.
Down Tilt
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Down Tilt
[5%] 4%
[9.0] 6.0
[0.04] 0.02
[
 50]
 70
5
10
7
-
-
[ ] Values represent the sweetspot
Down Tilt:
 Total: 22
  - Forward velocity on 6~17F.
  - Sweetspot stuns for 10f.

A low-profile sliding sword poke that reaches quite far. The sweetspot has very good use in combos, as it launches the opponent straight into Kris. The weak hit isn't the best, but still has use as a very long range attack.
Dash Attack
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Dash Attack
9%
7.0
0.12
 145
5
6
16
-
-
Dash Attack:
 Total: 28
  - Forward velocity on 1~18F.

A massive sword slash that sends backwards. Very fast startup for its power, but hard to follow up on due to its long recovery. It can be used to combo into assists behind Kris, most noticably useful with Ralsei's Fireshock.
- Aerial Attacks -
Neutral Air
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Neutral Air
5%
7.0
0.04
 40
8
4
14
8
-
Neutral Air:
 Total: 26
  - Upward velocity on hit if attack is held.

Kris' largest aerial, though with mediocre speed. A great combo tool in general. Near the ground it's better to avoid the upward movement, but in the air the extra boost can make combos easier.
Forward Air
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Forward Air
6%
7.5
0.065
 50
5
4
15
11
-
Forward Air:
 Total: 24
The fastest aerial Kris has by a longshot. Has a wide range of applications, such as combos offstage and being the best option out of Courage.
Back Air
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Back Air
[8%] 7%
[6.0] 7.0
[0.10] 0.09
[
 -170]
 150
9
4
16
10
-
[ ] Values represent the sweetspot
Back Air:
 Total: 29
Devestating spike with a criminal angle, sending opponents away from the stage downwards. The only downsides are the somewhat slow startup, need to be facing away from the opponent, and an odd hitbox. Also has use as a combo tool onstage.
Up Air
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Up Air
8%
8.0
0.11
 75
9
5
15
10
-
Up Air:
 Total: 29
  - Upwards velocity on 8~15F.

A massive sword slash that pops Kris into the air a bit. Its a pretty good tool for killing off the top, and is Kris' most reliable anti-air due to up tilt's poor vertical range. It also has some minor use with recovery.
Down Air
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Back Air
[7%] 7%
[6.0] 5.0
[0.12] 0.05
[
 -85]
 70
8
6
11
11
-
[ ] Values represent the sweetspot
Down Air:
 Total: 25
A strange down air that has a hitbox covering all of Kris' front. Easier to use as a spike than back air, but not as rewarding when hitting the sourspot.
- Special Attacks -
Neutral Special : Graze
Bigger hurtbox!
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Graze
-
-
-
-
-
6
10
~
Dodge (On Catch)
Graze
-
-
-
-
-
-
12
~
-
Graze:
 Total: 16
Dodge:
 Total: 12
  - Dodge has directional velocity on 4~9F.
  - Gives 25 TP on successful counter.

Graze is by far the most rewarding way to get Tension, but is also one of the riskiest. On a successful counter, Kris dodges out of the way with some invincibility and a good amount of speed. Generally Graze is best used against projectiles or slow, predictable attacks, but it can be used against faster attacks with good timing.
Side Special : Courage
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Courage
-
-
-
-
12
-
4 + Until Cancelled
-
Break, Any Attack
Break (Ground)
-
-
-
-
-
-
10
-
-
Break (Air)
-
-
-
-
-
-
15
-
-
Courage:
 Total: 16
  - When grounded, can cancel into Dash Attack by pressing Back + Attack. All other attacks use their normal inputs.
  - Can cancel into Break by pressing Special or Shield.
  - Cancelling into an attack boosts its TP on hit from 3 TP -> 10 TP, and decreases its startup by 2f.
  - Stops all movement on startup before charging forward.

A utility-focused command dash. The best offensive tool for gaining TP, and has faster movement than just dashing. It can be a bit unwieldy, but mastering when to use Break can make it a very useful tool.
Up Special : Ascension
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Ascension
5%
8.0
0.11
 90
17
7
35
-
Anything
Ascension:
 Total: 59
  - Slight upward velocity on 1~5F.
  - Strong upward velocity on 18~50F.

An extremely high-reaching recovery tool. It can be canceled to vary recovery times, and has a hitbox to lead to combos. With this and Courage, Kris should always be capable of getting back.
Down Special : Swap Assist
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Swap Assist
-
-
-
-
4
-
8
~
-
Swap Assist:
 Total: 12
  - Swaps between Susie and Ralsei.

Changes the character that is called when using Act. A utility tool with no other purpose.
- Call Assist (Strong Attacks) -
Strong Attack : Act
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Act
-
-
-
-
3
P
12
~
-
Swap Assist:
 Total: 15
  - Calls down the currently equipped Assist to do their corresponding directional attack, spending TP.
  - Does nothing if below the required TP amount.

Calls the currently equipped assist, with their action being determined by the strong attack's direction. Has no use if Kris has no TP.
Susie
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
F : Rude Slash
5%, 7%
7.0, 8.0
0.00, 0.12
 30,
 50
16
2 (9) 4
37
-
-
U : Dragon's Breath
1% x5, 8%
6.0, 1.0 x4, 7.0
0.00 x5, 0.11
 35,
 90 x5,
14
2 (2) 3 (1) 3 (1) 3 (1) 3 (3) 4
30
-
-
D : Blood Crusher
16%
10.0
0.10
 55
32
6
33
-
-
-- Overview --

Susie roughly replicates the uses of standard Strong Attacks, though without the ability to be charged.
-- Forward : Rude Slash (10 TP) --
  - Note.

Two consecutive axe swings. The best general-use assist, with good range and speed.
-- Up : Dragon's Breath (10 TP) --
  - Note.

A flaming axe into an explosion. Has high active time and is the fastest assist, but also has very poor range.
-- Down : Blood Crusher (10 TP) --
  - Note.

A slow overhead axe swing that does high damage. Better for setups due to how slow it is compared to the other assists.
Ralsei
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
F : FireShock
4% x2, 10%
2.0 x2, 8.0
0.00, 0.14
 60 x3
44
2 x2, 3
30
-
-
U : Lullaby
-
-
-
-
110
P
31
-
-
---- Notes
8%
4.0
0.02
 90
-
200
-
-
-
D : Heal Prayer
-
-
-
-
64
-
25
-
-
-- Overview --

Ralsei provides access to general-use spells that cover a variety of uses.
-- Forward : FireShock (20 TP) --
  - Note.

A very slow explosion. More expensive than Susie's attacks, but more powerful and very combo-friendly.
-- Up : Lullaby (15 TP) --
  - Stuns on hit.

A homing projectile with slow startup. Not really a zoning tool due to its speed, but useful for getting an approach.
-- Down : Heal Prayer (32 TP) --
  - Heals 20%.

Trades TP for health. A big commitment in cost, but worthwhile to use occasionally.
- Grabs / Throws -
Grab
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Grab
[GRAB]
[GRAB]
[GRAB]
[GRAB]
4
4
13
-
-
Grab:
 Total: 21
Average speed grab with poor range. Useful when used with assists, either by throwing the opponent into an attack or by just holding them in place waiting for the attack to start. Kris' throws are all very fast, combo-friendly, and often usable for chaingrabs.
Forward Throw
This is just jab again...
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Forward Throw
4%
8.5
0.05
 35
7
T
12
-
-
Forward Throw:
 Total: 19
The highest knockback throw Kris has. Generally poor for combos but gets the opponent away from Kris.
Back Throw
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Back Throw
4%
8.0
0.03
 140
11
T
8
-
-
Back Throw:
 Total: 19
  - Leaves Kris facing the opposite direction.

Has similar uses to dash attack in a combo, though with a lot less damage and knockback. Very combo-friendly in general, especially into something quick like down tilt or dash attack.
Up Throw
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Up Throw
4%
7.5
0.04
 80
11
T
11
-
-
Up Throw:
 Total: 22
Excellent juggle tool. Leads into up tilt early on, and leads into jab's sweetspot at lower percents.
Down Throw
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Down Throw
3%
10.0
0.02
 -90
12
T
3
-
-
Down Throw:
 Total: 15
Knocks down the opponent to allow for very easy followups. When close to the ledge, instead acts as a weak spike.
- Dodges -
Forward Dodge
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Forward Dodge
-
-
-
-
-
-
22
-
-
Forward Dodge:
 Total: 22
  - Forward velocity on 1~22F.
  - Gives 8 TP on successful dodge.

Slower than average dodge that goes extra distance. Also has use as a way to gain tension, though it can be risky.
Back Dodge
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Back Dodge
-
-
-
-
-
-
22
-
-
Back Dodge:
 Total: 22
  - Backwards velocity on 1~22F.
  - Gives 8 TP on successful dodge.

Slower than average dodge that goes extra distance. Also has use as a way to gain tension, though it can be risky.
Spot Dodge
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Spot Dodge
-
-
-
-
-
-
18
-
-
Spot Dodge:
 Total: 18
  - Gives 6 TP on successful dodge.

Somewhat useful way to gain tension, and slightly less risky than directional dodges.
Air Dodge
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Air Dodge
-
-
-
-
-
-
22
-
-
Air Dodge:
 Total: 22
  - Directional velocity on 1~20F.
  - Gives 8 TP on successful dodge.

A bit slower than other airdodges but can give tension. Also important for Kris' recovery, since Angel's Wings can be expensive and unreliable at times.
- Ultra -
Ultra : X-Slash
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
X-Slash
1% x10, 2% xN, 10% {15%} [20%]
10.0 {11.0} [12.0]
0.13 {0.14} [0.15]
 90
4 + Superflash + 4
6
16
~
-
{ } Values represent strength when spending >= 50 TP
[ ] Values represent strength when spending 100 TP
X-Slash:
 Total: 32
  - After the first 10 hits, can repeatedly spend 10 TP for each additional slash by holding Special.
  - The final hit is powered up for every 50 TP spent.
  - Grants 50 TP on hit.

Slashes the opponent multiple times. Can be made more powerful by holding Special to spend TP, getting substantially better with every 50 TP spent. Successfully executing the attack grants 50 TP, so it can be a great way to refill when running low.
- Other Things -
Taunt
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Taunt
Variable
5.0
0.00
 30
17
5
28
-
-
Taunt:
 Total: 50
  - Random hitbox and damage depending on pose.
  - Stuns on hit.

Kris spins into a random pose. Each one has its own unique hitbox and effects, though none of them really justify the slow speed.
Alternate Colors
Color 01 Default. Created by Toby Fox.
Color 02 Smack Studio Color 2 Default.
Color 03 Smack Studio Color 3 Default.
Color 04 Smack Studio Color 4 Default.
Color 05 Smack Studio Color 5 Default. Resembles their appearance in The Second Sanctuary
Color 06 Smack Studio Color 6 Default.
Color 07 Smack Studio Color 7 Default.
Color 08 Smack Studio Color 8 Default.
Update History
v3.0 (July 31st, 2026)
Overview
  • ANOTHER rework to make Kris slightly more capable on their own without relying as much on assists. Also adds various new things from Deltarune Chapter 5.

    There was actually a much bigger initial concept with this, in which you could equip basically any major Deltarune character as an assist alongside the already present Susie and Ralsei. Unfortunately this ended up being super time consuming, so I've shelved the idea for now. Maybe a future update will feature this?

AnimationsVISUAL
  • New jump animation.
  • New Injured Strong animation.

Tension PointsBUFF
  • TP gain has improved as follows:
    • Getting hit : 0 TP -> 1 TP
    • Hitting an opponent : 2 TP -> 3 TP
    • Shielding an attack : 3 TP -> 5 TP
    • Spot Dodging an attack : 4 TP -> 5 TP
    • Directional Dodging an attack : 5 TP -> 8 TP
    • Parrying an attack : 6 TP -> 15 TP
    • Successfully using Graze : 15 TP -> 25 TP
  • TP no longer resets to 20 on death.

AssistsREWORK
  • Assists are now only activated using Strong Attacks, and are no longer tied to specials. The currently active character can be swapped using down Special.
  • Assists are now immune to being reflected unless they are obviously projectiles (Ralsei's Lullaby).

Walk SpeedNERF
  • Decreased speed by
    28.6%Decreased from 3.5 to 2.5.
    .

Run SpeedNERF
  • Decreased speed by
    7.69%Decreased from 6.5 to 6.0.
    .

JabNEW MOVE
  • The point forward followed by hearts has been replaced with a modified version of the previous up tilt.
  • Compared to the previous jab:
    • Removed sweetspot
    • Can no longer be jump canceled.
    • Startup increased from 2f to 4f.
    • Active time decreased from 2 (2) 5 [9f] to 4f.
    • Endlag increased from 7f to 10f.
    • Damage increased from 4% to 5%.
    • Base knockback decreased from 7.0 [5.0] to 6.0
    • Knockback scaling decreased from 0.04 [0.01] to 0.03.
    • Launch angle changed from
       45 to
       80.
    • Hitbox Size:
      • Increased horizontal size by
        8.69%Increased from 2.5 to 2.5.
        .
      • Increased vertical size by
        121.7%Inreased from 2.3 to 5.1.
        .

Forward TiltBUFF
  • Significantly increased forwards movement.
  • Forward movement is now decreased if close enough to the opponent, matching its old movement.

Up TiltNEW MOVE
  • The small upward slash has been moved to jab and replaced with a large arc.
  • Compared to the previous up tilt:
    • Startup increased from 5f to 9f.
    • Active time decreased from 5f to 4f.
    • Endlag increased from 10f to 14f.
    • Damage increased from 6% to 8%.
    • Knockback scaling increased from 0.07 to 0.08.
    • Launch angle changed from
       90 to
       75.
    • Hitbox Size:
      • Increased horizontal size by
        176.0%Increased from 2.5 to 6.9.
        .
      • Increased vertical size by
        59.1%Inreased from 4.4 to 7.0.
        .

Down TiltVISUAL
  • Slightly modified startup animation.

Dash AttackNERF
  • Increased friction multiplier by
    100.0%Increased from 0.4 to 0.8.
    .
  • Damage decreased from 11% to 9%.
  • Base knockback decreased from 8.0 to 7.0.

Neutral AirNEW MOVE
  • The inward slash has been replaced with large somersault slash.
  • Compared to the previous neutral air:
    • Startup increased from 5f to 8f.
    • Active time decreased from 5f to 4f.
    • Landing lag increased from 7f to 8f.
    • Landing window changed from 6~13f to 6~20f.
    • Holding attack gives upwards velocity on hit.
    • Base knockback increased from 6.0 to 7.0
    • Knockback scaling increased from 0.03 to 0.04.
    • Launch angle changed from
       50 to
       40.
    • Hitbox Size:
      • Increased horizontal size by
        12.9%Increased from 6.2 to 7.0.
        .
      • Increased vertical size by
        73.2%Inreased from 4.1 to 7.1.
        .

Forward AirNEW MOVE
  • The forward tilt clone has been replaced with a quick horizontal slash.
  • Compared to the previous forward air:
    • Startup decreased from 8f to 5f.
    • Endlag injcreased from 14f to 15f.
    • Landing lag decreased from 12f to 11f.
    • Landing window changed from 9~23f to 4~20f.
    • Damage decreased from 7% to 6%.
    • Base knockback decreased from 8.0 to 7.5.
    • Knockback scaling decreased from 0.09 to 0.065.
    • Hitbox Size:
      • Increased horizontal size by
        56.25%Increased from 3.2 to 5.0.
        .
      • Increased vertical size by
        30.0%Inreased from 5.0 to 6.5.
        .

Back AirNERF
  • Active time decreased from 5f to 4f.
  • Endlag increased from 15f to 16f.
  • Launch angle changed from
     -170 to
     150.
  • Added sourspot. In the sourspot:
    • Damage decreased from 8% to 7%.
    • Base knockback increased from 6.0 to 7.0.
    • Knockback scaling decreased from 0.10 to 0.09.
    • Launch angle changed from
       -150 to
       150.
  • Hitbox Size:
    • Increased horizontal size by
      3.33%Increased from 6.0 to 6.2.
      .

Up AirBUFF
  • Startup increased from 7f to 9f.
  • Endlag decreased from 17f to 15f.
  • Increased vertical velocity by
    15.4%Increased from 6.5 to 7.5.
    .
  • Damage increased from 7% to 8%.
  • Knockback scaling increased from 0.09 to 0.11.

Down AirNEW MOVE
  • The falling sword spin has been replaced with a downward sword spike.

Neutral Special : GrazeBUFF
  • Active time increased from 5f to 6f.
  • Endlag decreased from 11f to 10f.
  • Increased TP gain from 15 to 25.

Side Special : CourageNEW MOVE
  • Ralsei's Pacify assist has been replaced with a command dash that can be canceled into other attacks for bonus TP.

Up Special : AscensionNEW MOVE
  • Ralsei's free-flight winged mode assist has been replaced with a long-ranged wing flap upwards.

Down Special : Swap AssistNEW MOVE
  • Ralsei's Heal Prayer assist has been moved to his Down Assist, and has been replaced with a quick way to swap between Susie and Ralsei.

Strong Attack : ActREWORK
  • Instead of only calling in Susie, calls in whatever character is currently set as the Assist character. All previous strong attacks have been moved to the Susie assist.
  • Endlag increased from 2f to 12f.

Susie Side Assist : Rude SlashREWORK
  • Previously Kris' Side Strong:
  • TP cost increased from 5 TP to 10 TP
  • Startup decreased from 19f to 16f.
  • Active time changed from 4 (7) 4 [15f] to 2 (9) 4 [15f].
  • Endlag increased from 31f to 37f.
  • Damage decreased from 4%, 11% to 5%, 7%.
  • Knockback scaling increased from 0.00, 0.11 to 0.00, 0.12.
  • Launch angle changed from
     35,
     40 to
     30,
     50.

Susie Up Assist : Dragon's BreathREWORK
  • Previously Kris' Up Strong:
  • TP cost increased from 5 TP to 10 TP
  • Startup decreased from 18f to 14f.
  • Endlag increased from 26f to 30f.
  • Damage decreased from 2% x5, 6% to 1% x5, 8%.
  • Base knockback decreased from 6.0, 1.0 x4, 8.0 to 6.0, 1.0 x4, 7.0.
  • Knockback scaling decreased from 0.00 x5, 0.10 to 0.00 x5, 0.11.

Susie Down Assist : Blood CrusherREWORK
  • Previously Kris' Down Strong:
  • TP cost increased from 5 TP to 10 TP
  • Startup decreased from 33f to 32f.
  • Active time changed from 7f to 6f.
  • Endlag increased from 34f to 31f.
  • Damage decreased from 18% to 16%.
  • Base knockback decreased from 7.0 to 10.0.
  • Knockback scaling decreased from 0.09 to 0.10.

Ralsei Down Assist : Heal PrayerREWORK
  • Previously Kris' Down Special:
  • TP cost increased from 30 TP to 32 TP.
  • Heal increased from 16% to 20%.
  • Startup increased from 47f to 64f.
  • Endlag increased from 37f to 25f.

Air DodgeVISUAL
  • Now has the same animation as spot dodge.

Ultra : X-SlashNEW MOVE
  • Lancer's bike has been replaced with a flurry of slashes that can be powered up using TP.

TauntREWORK
  • Now spins before and after each pose, meaning it doesn't just recover instantly after releasing taunt.
  • Now has a hitbox, which changes depending on the random pose itself.
  • Removed Debug Kris and HERO_SWORD.
  • Added 13 new possible animations: Doctor (Head Mirror), Dog, Guitar ("Up"), Blue Dog, Aqua, Yellow, Heal Prayer, Rude Buster, Mouse, Lawyer (Both Versions), School (Both Versions).

v2.3 (June 14th, 2025)
AnimationsBUG FIX
  • Fixed visual bug with Injured Weak animation.

v2.2 (June 12th, 2025)
Overview
  • An update adding various new things from Deltarune Chapters 3 & 4.

Alternate ColorsOBSERVATION
  • Color 5 is nearly identical to how Kris looks in Chapter 4's Second Sanctuary. Fun coincidence!

AnimationsCHANGE
  • Updated run animation to the Chapter 4 variation rather than my edit of its previously unused single frame.
  • New Parry animation.
  • New Injured Weak animation.
  • New Injured Strong animation.
  • New Shieldbreak animation.
  • Added fastfall animation.

Forward TiltBUFF
  • Increased horizontal movement by
    28.6%Increased from 3.5 to 4.5.
    .

Up TiltBUFF
  • Startup decreased from 6f to 5f.

Neutral AirBUFF
  • Added 0.08 seconds of extra hitstun.

Neutral Special : GrazeBUFF
  • Active time increased from 4f to 5f.
  • Endlag increased from 10f to 11f.
  • Added airstall for first air use.

Up Special : Angel's WingsNERF
  • Wings are now removed when shield is broken.

Ultra : The Bad GuyBUFF
  • TP cost decreased from 30 TP to 25 TP

TauntBUFF??
  • Added 7 new possible animations.

v2.1 (November 26th, 2024)
Overview
  • This is part of a roster-wide change in how landing lag works due to a shift in my perspective.

AnimationsBUG FIX
  • Fixed wings appearing during air idle.

Neutral AirNERF
  • Now has 7f of landing lag when landing within a specific window.

Back AirNERF
  • Now has 10f of landing lag when landing within a specific window.

Up AirNERF
  • Now has 10f of landing lag when landing within a specific window.

v2.0 (October 31st, 2024)
Overview
  • It's the 6th anniversary of Deltarune!!

    The goal of this rework was to replace some of Kris' more awkward attacks and to add in some mechanics from Deltarune. The main addition is of course the assists, due to how strange all of Kris' strongs and specials used to look and feel. Having Kris just stand and do nothing felt awkward, so now they can act while the others attack. To balance this, I also added the TP meter, which I originally wanted in the original version. It directly emulates the TP meter from Deltarune, though with a few numbers changed around. I also added Graze, Deltarune's main way of getting TP, reworked as a quick counter that does no damage. I also wanted to make Kris use their sword much more, as attacks without it often looked weird. I have gotten significantly better at doing sword trails, so now I am able to do things other than Kris's single sword swipe from the game.

AnimationsVISUAL
  • New run animation.
  • New jump animation.
  • New crouching animation.
  • Added taunt.

HurtboxBUFF
  • Decreased horizontal size by
    10.3%Decreased from 2.9 to 2.6.
    .

Landing LagBUFF
  • Decreased from 11f to 6f.

Walk AccelerationNERF
  • Decreased acceleration by
    50.0%Increased from 100.0 to 50.0.
    .

Air AccelerationNERF
  • Decreased acceleration by
    20.0%Increased from 25.0 to 20.0.
    .

Gravity MultiplierREWORK
  • Increased multiplier by
    11.1%Increased from 0.9 to 1.0.
    .

Jump SpeedREWORK
  • Increased speed by
    11.1%Increased from 9.0 to 10.0.
    .

Defense MultiplierBUFF
  • Increased multiplier by
    3.44%Increased from 1.45 to 1.5.
    .

SizeREWORK
  • Increased size by
    7.69%Increased from 1.3 to 1.4.
    .

Tension PointsNEW MECHANIC
  • Tension Points are a unique resource shown on a bar floating next to Kris. TP can be spent to do assist attacks, and gained in many ways.

AssistsNEW MECHANIC
  • Strong attacks and special attacks (except the new Graze) are now nearly completely lagless for Kris. They have become "projectiles" that summon Susie / Ralsei to assist Kris, but can only be used if they aren't out already. If they are reflected or parried, they enter a short recoil animation and give Kris 15 TP / 20 TP respectively.

JabMAJOR REWORK
  • Still uses the act animation, but is now a spacing-based stun rahter than a high damage multihit.

Forward TiltREWORK
  • Active time decreased from 5f to 4f.
  • Removed sourspot.
  • Damage decreased from 8% to 7%.
  • Knockback scaling decreased from 0.11 to 0.10.
  • Launch angle changed from
     30 to
     45.
  • Added forward velocity on 7~14F.

Up TiltNEW MOVE
  • The small item create has been replaced with an upwards sword slash.

Down TiltREWORK
  • Startup increased from 3f to 5f.
  • Active time increased from 3f to 10f.
  • Endlag decreased from 9f to 7f.
  • Forward velocity moved from 7~14F to 6~17.
  • Movement speed increased by
    166.6%Increased from 6.0 to 16.0.
    .
  • Added sweetspot
  • Sweetspot:
    • Damage decreased from 7% to 5%.
    • Base knockback increased from 7.0 to 9.0.
    • Knockback scaling decreased from 0.05 to 0.04.
    • Launch angle changed from
       60 to
       50.
    • Extra hitstun
      addedIncreased from 0s to 0.15.
      .
  • Sourspot:
    • Damage decreased from 7% to 4%.
    • Base knockback decreased from 7.0 to 6.0.
    • Knockback scaling decreased from 0.05 to 0.02.
    • Launch angle changed from
       60 to
       70.

Dash AttackNEW MOVE
  • The small dashing slash has been replaced with large sword arc.

Forward StrongNEW MOVE/REWORK
  • Kris now only goes through 5F of lag.
  • The following frame data is listed as the projectile's changes from the original move.
  • Now costs 5TP.
  • Startup increased from 10f to 19f.
  • Active time increased from 3 (5 + Charge + 2) 4 [14f] to 4 (7) 4f.
  • Endlag increased from 15f to 31f.
  • Removed charge frame.
  • Hit 1:
    • Damage decreased from 5% to 4%.
    • Base knockback increased from 5.0 to 7.0.
    • Knockback scaling decreased from 0.01 to 0.00.
    • Launch angle changed from
       20 to
       35.
    • Hitbox Size:
      • Completely redone.
  • Hit 2:
    • Damage decreased from 12% to 11%.
    • Knockback scaling decreased from 0.13 to 0.11.
    • Launch angle changed from
       20 to
       40.
    • Hitbox Size:
      • Completely redone.

Up StrongNEW MOVE/REWORK
  • Kris now only goes through 5F of lag.
  • The following frame data is listed as the projectile's changes from the original move.
  • Now costs 5TP.
  • Startup increased from 5 + Charge + 3 [8f] to 18f.
  • Active time changed from 2 (2) 1 (1) 1 (1) 1 (1) 1 (1) 1 (1) 1 (1) 1 (1) 1 (1) 6 [26f] to 2 (2) 3 (1) 3 (1) 3 (1) 3 (3) 4 [26f].
  • Endlag increased from 10f to 26f.
  • Removed charge frame.
  • Removed sourspot.
  • Hit 1:
    • Damage increased from 1% to 2%.
    • Base knockback increased from 4.0 to 6.0.
    • Launch angle changed from
       20 to
       35.
    • Hitbox Size:
      • Increased horizontal size by
        21.1%Increased from 3.8 to 4.6.
        .
  • Hits 2 - 5:
    • Hits reduced from 8 to 4.
    • Damage increased from 1% to 2%.
    • Launch angle changed from
       90 to
       -90.
  • Hit 6:
    • Base knockback decreased from 12.0 to 8.0.
    • Knockback scaling decreased from 0.12 to 0.10.

Down StrongNEW MOVE/REWORK
  • Kris now only goes through 5F of lag.
  • The following frame data is listed as the projectile's changes from the original move.
  • Now costs 5TP.
  • Startup increased from 10f to 33f.
  • Active time increased from 6f to 7f.
  • Endlag increased from 13f to 34f.
  • Removed charge frame.
  • Removed sourspot.
  • Base knockback increased from 6.0 to 7.0.
  • Knockback scaling decreased from 0.10 to 0.09.
  • Launch angle changed from
     45 to
     55.
  • Hitbox Size:
    • Completely redone.

Neutral AirNEW MOVE
  • The multihit has been replaced with a quick sword swipe.

Forward AirNERF
  • Startup decreased from 6f to 8f.
  • Active time decreased from 5f to 4f.
  • Endlag increased from 11f to 14f.
  • Now has additional landing lag when landing in a specific window.
  • Removed sourspot.
  • Damage decreased from 8% to 7%.
  • Base knockback increased from 7.0 to 8.0.
  • Knockback scaling decreased from 0.11 to 0.09.
  • Launch angle changed from
     30 to
     50.
  • Hitbox Size:
    • Decreased horizontal size by
      15.6%Decreased from 3.2 to 2.7.
      .
    • Decreased vertical size by
      4.0%Decreased from 5.0 to 4.8.
      .

Back AirNEW MOVE
  • The forward air clone has been replaced with a spiking sword swipe.

Up AirNEW MOVE
  • The teacup rise has been replaced with a rising sword swipe.

Down AirNEW MOVE
  • The quick spike has been replaced with a stall-and-fall sword spin into an eruption of light.

Neutral Special : GrazeNEW MOVE
  • Heal Prayer has been moved to down special, and has been replaced with a quick counter that gives TP.

Forward Special : PacifyNEW MOVE/REWORK
  • Kris now only goes through 5F of lag.
  • The following frame data is listed as the projectile's changes from the original move.
  • Removed cooldown
  • Now costs 10TP.
  • Startup increased from 18f to 24f.
  • Active time decreased from 12f to 10f.
  • Endlag increased from 8f to 25f.
  • Removed sourspot.
  • Damage decreased from 1% to 0%.
  • Base knockback increased from 5.0 to 6.0.
  • Knockback scaling increased from 0.00 to 0.01.
  • Launch angle changed from
     45 to
     60.
  • Extra hitstun decreased by
    46.4%Increased from 1.4s to 0.75s.
    .
  • Now unblockable.
  • Hitbox Size:
    • Decreased vertical size by
      12.5%Decreased from 4.0 to 3.5.
      .

Up Special : Angel's WingsNEW MOVE
  • The stool form has been replaced with a flight mode.

Down Special : Heal PrayerRELOCATED MOVE/REWORK
  • The defense buff has been replaced with Heal Prayer, the old Neutral Special.
  • Kris now only goes through 5F of lag.
  • The following frame data is listed as the projectile's changes from the original move.
  • Now costs 30TP.
  • Startup increased from 21f to 47f.
  • Endlag increased from 14f to 37f.
  • Heal increased from 4% to 16%

GrabREWORK
  • The move has recieved a new animation.
  • Startup decreased from 11f to 4f.
  • Endlag decreased from 15f to 13f.
  • Hitbox Size:
    • Decreased horizontal size by
      3.44%decreased from 2.9 to 2.8.
      .
    • Decreased vertical size by
      68.9%decreased from 5.8 to 1.8.
      .
    • Moved hitbox 2.9 "units" backwards, significantly reducing its effective range.

All ThrowsNEW MOVES
  • All throws have been replaced with low damage combo throws.

Forward DodgeREWORK
  • Now gives 5 TP when successfully avoiding an attack.
  • Endlag increased from 20f to 22f.
  • Invincible frames increased from 10f to 11f.
  • Movement frames changed from 1~15F to 1~21F.
  • Distanced traveled increased by
    11.8%Increased from 135 to 151.
    .

Back DodgeREWORK
  • Now gives 5 TP when successfully avoiding an attack.
  • Endlag increased from 20f to 22f.
  • Invincible frames increased from 10f to 11f.
  • Movement frames changed from 1~15F to 1~21F.
  • Distanced traveled increased by
    26.9%Increased from 135 to 151.
    .

Spot DodgeREWORK
  • Now gives 4 TP when successfully avoiding an attack.
  • Endlag increased from 16f to 18f.
  • Invincible frames decreased from 11f to 8f.h

Air DodgeREWORK
  • Now gives 5 TP when successfully avoiding an attack.
  • Endlag increased from 20f to 22f.

Ultra : The Bad Guy!NEW MOVE
  • The projectile barrage into an explosion has been replaced with an assist using Lancer.

LAPADDITION
  • Added LAP support using the tag "Z_BOF_Kris"

v1.2 (April 13th, 2023)
Ultra : Legion of Various GuysBUG FIX
  • Fixed projectiles no longer being randomized.
v1.1 (April 4th, 2023)
AnimationsVISUAL
  • Added entrance animation.
  • Added victory animation.

Walk SpeedBUFF
  • Increased speed by
    75.0%Increased from 2.0 to 3.5.
    .

Run SpeedBUFF
  • Increased speed by
    50.0%Increased from 4.0 to 6.0.
    .

Air SpeedBUFF
  • Increased speed by
    16.6%Increased from 3.0 to 3.5.
    .

Gravity MultiplierREWORK
  • Decreased multiplier by
    11.1%Increased from 0.9 to 0.8.
    .

Defense MultiplierREWORK
  • Decreased multiplier by
    11.5%Increased from 1.3 to 1.45.
    .

JabBUFF
  • Startup decreased from 10f to 4f.

Forward TiltREWORK
  • Startup decreased from 8f to 5f.
  • Active time decreased from 6f to 5f.
  • Endlag decreased from 16f to 11f.
  • Sweetspot:
    • Base knockback increased from 6.0 to 7.0.

Up TiltREWORK
  • Startup decreased from 14f to 7f.
  • Damage decreased from 8% to 7%.

Down TiltREWORK
  • Startup decreased from 6f to 3f.
  • Endlag increased from 9f to 10f.
  • Base knockback increased from 5.0 to 7.0.
  • Knockback scaling decreased from 0.08 to 0.05.

Dash AttackREWORK
  • Startup decreased from 12f to 7f.
  • Increased movement speed by
    20.0%Increased from 8.0 to 10.0.
    .
  • Damage decreased from 11% to 10%.
  • Base knockback decreased from 8.0 to 7.0.
  • Knockback scaling decreased from 0.07 to 0.06.

Side StrongBUFF
  • Startup decreased from 12f to 10f.
  • Active time decreased from 19f to 15f.
  • Base knockback increased from 5.0, 8.0 to 6.0, 10.0.
  • Added extra hitstun on first hit.

Up StrongREWORK
  • Startup decreased from 12f to 8f.
  • Endlag decreased from 12f to 10f.
  • Damage increased from 1% x9, 5% [3%] to 1% x9, 6% [3%].
  • Base knockback increased from 4.0, 1.0 x8, 8.0 [4.0] to 4.0, 1.0 x8, 12.0 [4.0].
  • Knockback scaling decreased from 0.00 x9, 0.14 [0.07] to 0.00 x9, 0.12 [0.07].

Down StrongBUFF
  • Startup decreased from 12f to 10f.
  • Endlag decreased from 15f to 13f.

Neutral AirREWORK
  • Startup decreased from 4f to 2f.
  • Active time increased from 12f to 5, 5, 5, 5 [20f].
  • Endlag increased from 4f to 8f.
  • Now a multihit.
  • Damage increased from 5% to 2% x4.
  • Base knockback decreased from 5.0 to 2.0 x4.

Forward AirREWORK
  • Startup decreased from 8f to 6f.
  • Active time decreased from 6f to 5f.
  • Endlag decreased from 16f to 11f.
  • Sweetspot:
    • Base knockback increased from 6.0 to 7.0.

Back AirBUFF
  • Endlag decreased from 16f to 10f.
  • Sweetspot:
    • Damage increased from 7% to 9%.
    • Base knockback increased from 6.0 to 9.0.
    • Knockback scaling increased from 0.13 to 0.14.
    • Launch angle changed from
       30 to
       25.

Up AirBUFF
  • Startup decreased from 5f to 3f.

Down AirREWORK
  • Startup decreased from 6f to 3f.
  • Active time changed from 6 (1) 12 [19f] to 4 (1) 14 [19f].
  • Endlag decreased from 9f to 6f.
  • Sweetspot:
    • Hitbox Size:
      • Decreased horizontal size by
        26.9%Decreased from 2.6 to 1.9.
        .
      • Decreased vertical size by
        29.6%Decreased from 2.7 to 1.9.
        .
  • Sourspot:
    • Damage increased from 4% to 6%.

Neutral Special : Heal PrayerBUFF
  • Startup decreased from 29f to 21f.
  • Endlag decreased from 16f to 14f.

Side Special : PacifyREWORK
  • Startup decreased from 25f to 18f.
  • Active time __creased from 14f to 8f.
  • Endlag decreased from 14f to 8f.
  • Added 160f cooldown.
  • Sweetspot:
    • Extra hitstun increased by
      16.6%Increased from 1.2s to 1.4s.
      .
  • Sourspot:
    • Extra hitstun increased by
      20.0%Increased from 0.5s to 0.6s.
      .

Down Special : Fluffy GaurdBUFF
  • Startup decreased from 20f to 18f.
  • Endlag decreased from 16f to 14f.

GrabBUFF
  • Startup decreased from 16f to 11f.
  • Endlag decreased from 17f to 15f.

Forward ThrowBUFF
  • Startup decreased from 24f to 17f.
  • Endlag decreased from 11f to 9f.

Back ThrowBUFF
  • Endlag decreased from 7f to 5f.

Up ThrowBUFF
  • Startup decreased from 12f to 8f.
  • Endlag decreased from 10f to 8f.

Down ThrowBUFF
  • Startup decreased from 38f to 33f.
  • Endlag decreased from 17f to 15f.

Ultra : Legion of Various GuysBUFF / BUG FIX
  • Initial Stun Hitbox:
    • Fixed stun not applying.
    • Extra hitstun increased by
      20.0%Increased from 5s to 6s.
      .
    • Now unblockable.
  • Explosion Sweetspot:
    • Knockback scaling increased from 0.19 to 0.22.

v1.0 (July 22nd, 2022)
Initial Release!