Defense Multiplier:
Higher = Less knockback taken.
Base Range: 1.3 - 1.9
Base Average: 1.5
Walk Speed:
Higher = Faster maximum walk speed.
Base Range: 1.9 - 3.6
Base Average: 2.9
Walk Acceleration:
Higher = Faster to reach max walk speed.
Base Range: 30 - 40
Base Average: 34
Run Speed:
Higher = Faster run speed.
Base Range: 4.8 - 6.8
Base Average: 5.6
Ground Friction:
Higher = Quicker stopping time on the ground.
Base Range: 16 - 24.5
Base Average: 21.9
Air Speed:
Higher = Faster maximum air speed.
Base Range: 3.8 - 4.8
Base Average: 4.2
Air Acceleration:
Higher = Faster to reach max air speed.
Base Range: 15 - 35
Base Average: 23.3
Air Friction:
Higher = Quicker stopping time in the air.
Base Range: 2.0
Base Average: 2.0
Gravity Multiplier:
Higher = Quicker time to reach max fall speed.
Base Range: 0.8 - 1.3
Base Average: 1.1
Jump Speed:
Higher = Higher jumps.
Base Range: 8 - 10.6
Base Average: 9.9
Air Jumps:
Higher = More jumps.
Base Range: 1 - 4
Base Average: 1