Animations
VISUAL
- New walk animation.
- New run animation.
- New jump animation.
- New crouch animation.
- New tech animation.
- New air dodge animation.
- New knockdown animation
- Added entrance animation.
- Added victory animation.
- Added taunt.
- Remade nearly every animation to look significantly better and fit their hitboxes better.
- Added indicator for the current mode, which circles around the relic.
Hurtbox
BUFF
Walk Speed
BUFF
Run Speed
BUFF
Defense Multiplier
BUFF
Jab
NEW MOVE
- The swipe and stab has been replaced with a quick pot smack similar to the previous side tilt.
Side Tilt
NEW MOVE
- The quick pot smack has been replaced with a long ranged vine swing.
Up Tilt
REWORK
- Startup decreased from 7f to 5f.
- Active time decreased from 7f to 6f.
- Endlag increased from 6f to 11f.
- Removed sourspot.
- Damage increased from 4% to 5%.
- Knockback scaling increased from 0.04 to 0.07.
- Hitbox Size:
- Increased size in all directions and made it follow the visual better.
Down Tilt
REWORK
- Startup increased from 2f to 5f.
- Active time changed from 3 (2) 3 (2) 3 (2) 3 [18f] to 1 (2) 1 (2) 1 (4) 1 [12f].
- Endlag increased from 6f to 9f.
- Multihits:
- Damage increased from 1% x3 to 1%, 2% x2.
- Hitbox Size:
- Launcher:
- Damage increased from 2% to 3%.
- Hitbox Size:
Dash Attack
NEW MOVE
- The flying kick has been replaced with a full body lunge followed by a large vine swing.
Side Strong
REWORK
- Startup decreased from 29f to 19f.
- Active time changed from 4 (2) 7 [13f] to 14f.
- Endlag decreased from 12f to 11f.
- Charge frame moved from frame 24 to frame 19.
- Removed sourspots.
- Replaced all instances of the back link hitbox with the normal hit.
- Stick Hit:
- Damage decreased from 18% to 17%.
- Base knockback increased from 5.0 to 7.0.
- Knockback scaling decreased from 0.185 to 0.175.
- Launch angle changed from 43 to 50.
- Hitbox Size:
- Moved 2.5 "units" forward.
- Tip Hit / Sweetspot:
- Damage decreased from 12% to 10%.
- Base knockback increased from 3.0 to 6.0.
- Knockback scaling decreased from 0.17 to 0.13.
- Launch angle changed from 0 to 60.
- Hitbox Size:
- Moved 2.5 "units" forward.
Up Strong
NEW MOVE
- The sword stab has been replaced with a sword grab into a launch.
Down Strong
REWORK (
BUFF)
- Startup decreased from 32f to 18f.
- Active time changed from 6 (28) 3 [37f] to 4 (9) 9 [22f].
- Endlag decreased from 13f to 11f.
- If the shield is hit by an opponent's attacks, the Relic will become invulnerable for the remainder of the attack's duration.
- Slam:
- Drag:
- Damage increased from 8% to 9%.
- Base knockback increased from 6.0 to 8.0.
- Knockback scaling increased from 0.11 to 0.14.
- Launch angle changed from 160 to 130.
- Hitbox Size:
Neutral Air
NEW MOVE
- The quick leg spin has been replaced with a massive vine whip.
Forward Air
NEW MOVE
- The quick leg swipe has been replaced with a long range, three-hit leg spin.
Back Air
REWORK /
VISUAL
- The move has recieved a new animation.
- Active time increased from 3f to 5f.
- Endlag increased from 9f to 13f.
- Base knockback increased from 3.0 to 7.0.
- Knockback scaling decreased from 0.15 to 0.12.
- Launch angle changed from -95 to -90.
- Hitbox Size:
Up Air
NEW MOVE
- The upwards arm flail has been replaced with a long ranged leg flip.
Down Air
NEW MOVE
- The full-body spin has been replaced with a combo enabling downward swipe.
Down Special : Mode Swap
BUFF
- Startup decreased from 15f to 1f.
- Endlag increased from 1f to 8f.
- No longer effects air control.
Neutral Special (Fire) : Fire Blast
NEW MOVE
- The multihit fire pillar has been replaced with a chargeable explosion.
Neutral Special (Shield) : Guard
NEW MOVE
- The projectile reflector has been replaced with a quick counter.
Neutral Special (Lightning) : Lightning Spin
NEW MOVE
- The slow stun lightning has been replaced with a quick spin that applies a thunderstorm effect.
Neutral Special (Water) : Water Ball
NEW MOVE
- The randomized water fountain has been replaced with a bouncing water ball.
Side Special : Elemental Whip
NEW MOVE
- The arrow shot has been replaced with an element-based, long range command grab.
Up Special : Windflow
BUFF
- Startup decreased from 11f to 7f.
- Endlag increased from 20 + Until Landing + 6 [~26F] to 20 + Until Landing [~20F].
- No longer stops momentum on frame 1.
- No longer limits horizontal movement.
- Removed horizontal velocity.
Grab
REWORK
- Startup decreased from 11f to 5f.
- Active time decreased from 14f to 3f.
- Endlag increased from 9f to 13f.
- Hitbox Size:
Forward Throw
NEW MOVE
- The vollyball serve has been replaced with a toss similar to the previous up throw.
Back Throw
NEW MOVE
- The far drop has been replaced with a backwards slam.
Up Throw
NEW MOVE
- The diagonal toss has been replaced with an upward toss.
Down Throw
REWORK
- Active time decreased from 3 (11) 3 (8) 2, T, 1 [28f] to 2 (6) 2 (7) T [17f].
- Endlag decreased from 9f to 8f.
- Damage changed from 12%, 2% to 3%, 3%, 4%.
- Knockback scaling increased from 0.01 to 0.03.
- Launch angle changed from 10 to 70.
Forward Dodge
NERF
Back Dodge
NERF
Spot Dodge
BUFF
- Endlag decreased from 16f to 15f.
Air Dodge
REWORK
- Endlag decreased from 20f to 18f.
- Invincible frames decreased from 11f to 9f
Shieldbreak
BUFF
- No longer affects Defense Modifier.
Ultra (Fire) : Eruption
NERF
- Startup increased from 1 + Superflash + 3 [4f] to 5 + Superflash + 2 [7f].
- Active time changed from 7 (2) 7 (2) 7 [25f] to 7 (7) 7 (7) 7 [35f]f.
- Endlag increased from 3f to 9f.
- Base knockback changed from 10.0 x3 to 10.0 x2, 8.0.
- Knockback scaling changed from 0.00 x2, 0.07 to 0.07 x2, 0.04.
Ultra (Shield) : Protection
REWORK
Ultra (Lightning) : Shock Charge
NEW MOVE
- The large lightning strike barrage has been replaced with a fast charge forward that applies an upgraded thunderstorm effect.
Ultra (Water) : Trident
NEW MOVE
- The short-ranged water burst has been replaced with a fullscreen projectile.