Smack Studio / Chrome Dino

Chrome Dino
Overview
Ultra Generation
Speed Up!
Frame Data Key
Normal Attacks
Jab
Forward Tilt
Up Tilt
Down Tilt
Dash Attack
Strong Attacks
Side Strong
Up Strong
Down Strong
Aerial Attacks
Neutral Air
Forward Air
Back Air
Up Air
Down Air
Special Attacks
Tyrant Sway
Chromatic Crusher
Riot Roar
Hammer Head
Create Cactus
Pteranodon
Spin Driver
Grabs / Throws
Grab
Forward Throw
Back Throw
Up Throw
Down Throw
Dodges
Forward Dodge
Back Dodge
Spot Dodge
Air Dodge
Ultra
Next Level
Sands of Time
Other Things
Taunt
Alternate Colors
Update History
v2.0
v1.0
Navigation



- Smack Studio: Chrome Dino -
CHROME DINO


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Z_BOF_ChromeDino

OVERVIEW

Chrome Dino is a high speed rushdown combo character... or at least, that's what it wants to be. At the start of the match, Chrome Dino has the worst speed in the game and can have trouble even landing a single jab. With every level of its ultra, Next Level, it becomes faster in both frame data and movement. It also has significantly improved ultra generation to help with this, so even the first ultra can be gained fairly easily.

Once at max speed, Chrome Dino becomes an unstoppable demon with high damage, great combos, and uncontrollable speed to completely steamroll the competition. It also gains access to Sands of Time, a high power ultra that can be used way more than other characters.

The main struggle with Chrome Dino is really just the journey to high speed levels. At the start, the best stratey is often just to shield and fish for jabs while letting ultra automatically charge. Luckily Chrome Dino has Cactus to dissuade zoning and force an approach, but it is still quite helpless early on.

 Chrome Dino is a snowballing character that must use its ultra to continuously become more powerful.

PROS   /   CONS
  • Snowballing: Once Chrome Dino gains enough speed to take the advantage, it can be nearly impossible to stop it.
  • High Speed Level: At high speed levels Chrome Dino is the fastest character in the game both in movement and frame data, while still maintaining relatively strong attacks.
  • Ultra Gain: Chrome Dino gains Ultra meter faster than any other character. Once it gains access to Sands of Time, it can be spammed significantly more than other ultras.
  • Build Up Time: Chrome Dino starts the match as the worst character in the game by far. If the player can't get past this stage, they have no chance.
  • Low Speed Level: At low speed levels Chrome Dino can have trouble hitting even a single attack, and said attacks won't lead to much.
  • Range: The vast majority of Chrome Dino's attacks have very low range, forcing it to get in to be effective.
Unique Mechanic: Ultra Generation
Chrome Dino generates ultra meter differently than other characters. Specifically...
  • 2.0% meter for hitting the opponent (in addition to the normal amount).
  • 2.0% meter for shielding an attack.
  • 5.0% meter for parrying an attack.
  • 1.0% meter for getting hit.
  • Meter over time depending on Speed Level:
    • 3.5% per second at LVL-1
    • 3.0% per second at LVL-2
    • 2.5% per second at LVL-3
    • 2.0% per second at LVL-4
    • 1.0% per second at LVL-5

These extra meter gain effects stop once reaching 90% meter, so Chrome Dino will need to gain it the normal way upon reaching that threshold.
Unique Mechanic: Speed Up!
Chrome Dino's ultra, Next Level, upgrades all stats and frame data on use. This makes Chrome Dino faster and faster as the game goes on, giving it incredbile snowballing potential. There are five speed levels, each one getting progressively better and better.
Stats change according to this chart:

Stat
Level 1
Level 2
Level 3
Level 4
Level 5
Walk Speed
2.0
2.3
2.6
2.9
3.2
Walk Acceleration
35.0
37.5
40.0
42.5
45.0
Run Speed
5.00
5.75
6.50
7.25
8.00
Ground Friction
30.0
27.5
25.0
22.5
20.0
Air Speed
4.0
4.5
5.0
5.5
6.0
Air Acceleration
28.0
26.5
25.0
23.5
22.0
Air Friction
3.00
2.75
2.50
2.25
2.00
Gravity
1.80
1.75
1.70
1.65
1.60
Jump Speed
11.0
11.5
12.0
12.5
13.0
Defense
1.75
1.65
1.55
1.45
1.35
Landing Lag
6f
5f
4f
3f
2f

Frame Data Grid Key
Frame Data Bar Key

- Normal Attacks -
Jab
Now imaging the range if it was a punch.
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
LVL-1
1%
3.0
0.02
 45
4
3
9
-
-
LVL-2
1%
3.0
0.02
 45
3
3
8
-
-
LVL-3
1%
3.0
0.02
 45
3
2
7
-
-
LVL-4
1%
3.0
0.02
 45
2
2
6
-
-
LVL-5
1%
3.0
0.02
 45
2
1
5
-
-
LVL-1:
 Total: 16
LVL-2:
 Total: 14
LVL-3:
 Total: 12
LVL-4:
 Total: 10
LVL-5:
 Total: 8
A quick head poke that does very low damage. At high speeds, jab can easily chain into itself and rack up damage.
Forward Tilt
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
LVL-1
6%
7.0
0.07
 50
9
5
13
-
-
LVL-2
6%
7.0
0.07
 50
7
5
12
-
-
LVL-3
6%
7.0
0.07
 50
6
4
11
-
-
LVL-4
6%
7.0
0.07
 50
5
4
9
-
-
LVL-5
6%
7.0
0.07
 50
4
3
8
-
-
LVL-1:
 Total: 27
LVL-2:
 Total: 24
LVL-3:
 Total: 21
LVL-4:
 Total: 18
LVL-5:
 Total: 15
A small kick forward. Not particularly strong, but chains into itself well at high speeds and is good for combos. Also the best move for detonating cacti since it does the minimum damage in the quickest time with decent range.
Up Tilt
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
LVL-1
5%
8.0
0.07
 100
7
4
17
-
-
LVL-2
5%
8.0
0.07
 100
6
4
15
-
-
LVL-3
5%
8.0
0.07
 100
5
3
13
-
-
LVL-4
5%
8.0
0.07
 100
4
3
10
-
-
LVL-5
5%
8.0
0.07
 100
3
2
8
-
-
LVL-1:
 Total: 28
LVL-2:
 Total: 25
LVL-3:
 Total: 21
LVL-4:
 Total: 17
LVL-4:
 Total: 13
A solid anti-air. As a launcher it is usually outclassed by down tilt, but there are situations where it is still useful.
Down Tilt
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
LVL-1
4%
9.0
0.04
 80
7
5
15
-
-
LVL-2
4%
9.0
0.04
 80
6
4
13
-
-
LVL-3
4%
9.0
0.04
 80
5
3
11
-
-
LVL-4
4%
9.0
0.04
 80
4
2
9
-
-
LVL-5
4%
9.0
0.04
 80
3
1
7
-
-
LVL-1:
 Total: 27
LVL-2:
 Total: 23
LVL-3:
 Total: 19
LVL-4:
 Total: 15
LVL-5:
 Total: 11
A launcher that can low profile certain attacks. A great combo tool, especially at high speeds.
Dash Attack
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
LVL-1
8%
8.0
0.075
 40
7
6
22
-
-
LVL-2
8%
8.0
0.075
 40
6
6
18
-
-
LVL-3
8%
8.0
0.075
 40
6
5
15
-
-
LVL-4
8%
8.0
0.075
 40
5
5
12
-
-
LVL-4
8%
8.0
0.075
 40
5
4
8
-
-
LVL-1:
 Total: 35
LVL-2:
 Total: 30
LVL-3:
 Total: 26
LVL-4:
 Total: 22
LVL-5:
 Total: 17
Chrome Dino's only real "powerful" attack at low speeds, due to how insanely slow the strong attacks are at that point.
- Strong Attacks -
Side Strong
YUM!
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
LVL-1
15%
8.0
0.14
 45
16 + Charge + 2
3
20
-
-
LVL-2
15%
8.0
0.14
 45
13 + Charge + 2
3
18
-
-
LVL-3
15%
8.0
0.14
 45
12 + Charge + 1
2
16
-
-
LVL-4
15%
8.0
0.14
 45
9 + Charge + 1
2
14
-
-
LVL-5
15%
8.0
0.14
 45
6 + Charge + 1
1
12
-
-
LVL-1:
 Total: 41
LVL-2:
 Total: 36
LVL-3:
 Total: 31
LVL-4:
 Total: 26
LVL-5:
 Total: 20
A powerful but very low ranged bite. At higher speeds, it becomes a very reliable damage and kill option that is faster than.
Up Strong
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
LVL-1
13%
7.0
0.145
 75
14 + Charge + 2
5
17
-
-
LVL-2
13%
7.0
0.145
 75
11 + Charge + 2
5
15
-
-
LVL-3
13%
7.0
0.145
 75
9 + Charge + 2
4
13
-
-
LVL-4
13%
7.0
0.145
 75
7 + Charge + 1
4
11
-
-
LVL-5
13%
7.0
0.145
 75
5 + Charge + 1
3
9
-
-
LVL-1:
 Total: 38
LVL-2:
 Total: 33
LVL-3:
 Total: 28
LVL-4:
 Total: 23
LVL-5:
 Total: 23
Hits behind and above Chrome Dino, and is a great vertical kill option. Way too slow to function at lower speeds.
Down Strong
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
LVL-1
12%
10.0
0.13
 90
15 + Charge + 5
6
20
-
-
LVL-2
12%
10.0
0.13
 90
13 + Charge + 4
5
18
-
-
LVL-3
12%
10.0
0.13
 90
12 + Charge + 3
4
15
-
-
LVL-4
12%
10.0
0.13
 90
10 + Charge + 2
3
13
-
-
LVL-5
12%
10.0
0.13
 90
9 + Charge + 1
2
10
-
-
LVL-1:
 Total: 46
LVL-2:
 Total: 40
LVL-3:
 Total: 34
LVL-4:
 Total: 28
LVL-5:
 Total: 22
  - Can only hit grounded opponents.

A massive ground slam that is a great kill move but is incredibly slow, making it completely useless at low speeds.
- Aerial Attacks -
Neutral Air
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
LVL-1
3%
5.0
0.03
 50
5
8
8
8
-
LVL-2
3%
5.0
0.03
 50
4
7
7
7
-
LVL-3
3%
5.0
0.03
 50
3
6
6
6
-
LVL-4
3%
5.0
0.03
 50
3
5
5
5
-
LVL-5
3%
5.0
0.03
 50
2
4
4
4
-
LVL-1:
 Total: 21
LVL-2:
 Total: 18
LVL-3:
 Total: 15
LVL-4:
 Total: 13
LVL-5:
 Total: 10
A quick combo tool, even at lower speeds. It doesn't have the best range but is by far Chrome Dino's fastest air attack.
Forward Air
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
LVL-1
7%
8.0
0.09
 40
12
6
18
14
-
LVL-2
7%
8.0
0.09
 40
10
5
16
12
-
LVL-3
7%
8.0
0.09
 40
9
4
13
10
-
LVL-4
7%
8.0
0.09
 40
7
4
10
7
-
LVL-5
7%
8.0
0.09
 40
6
3
8
5
-
LVL-1:
 Total: 36
LVL-2:
 Total: 31
LVL-3:
 Total: 26
LVL-4:
 Total: 21
LVL-5:
 Total: 17
Chrome Dino's main kill option offstage. At lower speeds this attack is so slow that Chrome Dino will likely die for even attempting to use it. So don't.
Back Air
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
LVL-1
6%
7.0
0.06
 150
10
4
23
12
-
LVL-2
6%
7.0
0.06
 150
9
3
20
10
-
LVL-3
6%
7.0
0.06
 150
7
3
17
8
-
LVL-4
6%
7.0
0.06
 150
6
2
14
6
-
LVL-5
6%
7.0
0.06
 150
5
2
10
4
-
LVL-1:
 Total: 37
LVL-2:
 Total: 32
LVL-3:
 Total: 27
LVL-4:
 Total: 22
LVL-5:
 Total: 17
A decent combo tool, though is mainly just a faster version of forward air with a weaker and smaller hitbox.
Up Air
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
LVL-1
6%
5.0
0.10
 95
8
5
18
13
-
LVL-2
6%
5.0
0.10
 95
7
5
15
10
-
LVL-3
6%
5.0
0.10
 95
6
4
13
8
-
LVL-4
6%
5.0
0.10
 95
5
4
10
5
-
LVL-5
6%
5.0
0.10
 95
4
3
8
3
-
LVL-1:
 Total: 31
LVL-2:
 Total: 27
LVL-3:
 Total: 23
LVL-4:
 Total: 19
LVL-5:
 Total: 15
A juggle tool and not much more. Decent combo usage but not especally rewarding on its own.
Down Air
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
LVL-1
8%
9.0
0.09
 -90
13
Until Landing
-
16
-
LVL-2
8%
9.0
0.09
 -90
11
Until Landing
-
13
-
LVL-3
8%
9.0
0.09
 -90
9
Until Landing
-
10
-
LVL-4
8%
9.0
0.09
 -90
7
Until Landing
-
7
-
LVL-5
8%
9.0
0.09
 -90
5
Until Landing
-
4
-
LVL-1:
 Total: 14
LVL-2:
 Total: 12
LVL-3:
 Total: 10
LVL-4:
 Total: 8
LVL-5:
 Total: 6
A ground pound to quickly return to the stage with a hitbox. At higher speeds it has so little endlag that it can lead to combos when hitting grounded opponents.
- Special Attacks -
Neutral Special : Tyrant Sway
So dandy!
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Tyrant Sway
-
-
-
-
-
-
27
-
Chromatic Crusher, Royal Roar, Hammer Head
LVL-1:
 Total: 27
LVL-2:
 Total: 27
LVL-3:
 Total: 27
LVL-4:
 Total: 27
LVL-5:
 Total: 27
  - Moves backwards then forwards.
  - Moves farther with each level, but frame data does not change.

An invincible commmand dash with multiple followups. Tyrant Sway allows for pressure that can be difficult to react to, as each option requires a different response from the opponent. It also has use on its own as a movement tool, though this is only effective at high speeds.
------- TS Attack : Chromatic Crusher
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
LVL-1
7%
8.0
0.06
 40
8
11
7
-
-
LVL-2
7%
8.0
0.06
 35
7
10
6
-
-
LVL-3
7%
8.0
0.06
 35
6
9
5
-
-
LVL-4
7%
8.0
0.06
 35
5
8
4
-
-
LVL-5
7%
8.0
0.06
 35
4
7
3
-
-
LVL-1:
 Total: 26
LVL-2:
 Total: 23
LVL-3:
 Total: 20
LVL-4:
 Total: 17
LVL-5:
 Total: 14
Chromatic Crusher is by far the safest followup, having quick frame data and a large, highly active hitbox. It does however have the least reward of the followup.
------- TS Special : Riot Roar
A fall from grace... yet still quite useful.
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
LVL-1
4%
10.0
0.00
 70
6
3
23
-
-
LVL-2
4%
10.0
0.00
 70
5
3
22
-
-
LVL-3
4%
10.0
0.00
 70
4
3
21
-
-
LVL-4
4%
10.0
0.00
 70
3
3
20
-
-
LVL-5
4%
10.0
0.00
 70
2
3
19
-
-
Restun
6%
12.0
0.00
 30
-
-
-
-
-
LVL-1:
 Total: 32
LVL-2:
 Total: 30
LVL-3:
 Total: 28
LVL-4:
 Total: 26
LVL-5:
 Total: 24
  - Stuns for one second on hit.
  - Hitbox changes to the "Restun" hitbox when hitting a stunned opponent.

The high-risk, high-reward option out of Tyrant Sway. It stuns for very easy conversions, but also has a lot of recovery making it bad when blocked.
------- TS Shield : Hammer Head
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
LVL-1
16%
8
0.12
 40
25
5
12
-
-
LVL-2
16%
8
0.12
 40
22
4
11
-
-
LVL-3
16%
8
0.12
 40
18
4
10
-
-
LVL-4
16%
8
0.12
 40
15
3
9
-
-
LVL-5
16%
8
0.12
 40
11
3
8
-
-
LVL-1:
 Total: 42
LVL-2:
 Total: 37
LVL-3:
 Total: 32
LVL-4:
 Total: 27
LVL-5:
 Total: 22
An armored followup that is the strongest when not accounting for combos using the other two. Very powerful for getting through attempts to hit the other follows, though the slow startup easily loses to grabs.
Side Special : Create Cactus
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
LVL-1
-
-
-
-
15
P
15
~
-
LVL-2
-
-
-
-
13
P
14
~
-
LVL-3
-
-
-
-
11
P
13
~
-
LVL-4
-
-
-
-
9
P
12
~
-
LVL-5
-
-
-
-
7
P
11
~
-
Cactus
-
-
-
-
5
595
-
-
-
Detonate
6%
8
0.05
 90
5
2
-
-
-
LVL-1:
 Total: 30
LVL-2:
 Total: 27
LVL-3:
 Total: 24
LVL-4:
 Total: 21
LVL-5:
 Total: 18
  - Cactus has 5% health and reflects projectiles.
  - Only one Cactus can exist at a time.
  - Cactus detonates when specifically destroyed by Chrome Dino themself.

A combination of an anti-projectile wall and setup tool. On their own, Cacti stop attempts at zoning Chrome Dino by sending the projectiles back. When destroyed by Chrome Dino's own attacks, the cactus explodes and allows for better combos than normal. At high speed levels it also has niche use as a horizontal recovery tool due to the small airstall.
Up Special : Pteranodon
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Pteranodon
-
-
-
-
7
-
16
~
Pteranodon
Pteranodon:
 Total: 23
  - Frame data is not effected by speed level.
  - Very slightly decreases height with each level.
  - Can be canceled into itself once for every speed level above 1.
An effective recovery tool that does not put Chrome Dino into freefall. At low speed levels it isn't much better than an extra jump, but at high levels it essentially guarantees a path back to the stage.
Down Special : Spin Driver
Try to resist the urge to spam it.
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
LVL-1
10%
7
0.125
 70
16
5
25
~
Throw
LVL-2
10%
7
0.125
 70
15
5
22
~
Throw
LVL-3
10%
7
0.125
 70
14
4
19
~
Throw
LVL-4
10%
7
0.125
 70
13
4
16
~
Throw
LVL-5
10%
7
0.125
 70
12
5
13
~
Throw
LVL-1:
 Total: 46
LVL-2:
 Total: 42
LVL-3:
 Total: 37
LVL-4:
 Total: 33
LVL-5:
 Total: 28
  - Generates an extra 15% of the Ultra meter, for a total of 25%.

A slow command grab that doesn't do a ton of damage but uniquely generates a large chunk of ultra meter. Incredibly useful for pushing into the next speed level, though somewhat risky to go for.
- Grabs / Throws -
Grab
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
LVL-1
[GRAB]
[GRAB]
[GRAB]
[GRAB]
8
3
14
-
-
LVL-2
[GRAB]
[GRAB]
[GRAB]
[GRAB]
7
3
13
-
-
LVL-3
[GRAB]
[GRAB]
[GRAB]
[GRAB]
7
3
12
-
-
LVL-4
[GRAB]
[GRAB]
[GRAB]
[GRAB]
6
3
11
-
-
LVL-5
[GRAB]
[GRAB]
[GRAB]
[GRAB]
6
3
10
-
-
LVL-1:
 Total: 25
LVL-2:
 Total: 23
LVL-3:
 Total: 22
LVL-4:
 Total: 20
LVL-4:
 Total: 19
A fairly average grab with lower range. Much less rewarding than Spin Driver, but also less risky.
Forward Throw
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
LVL-1
9
8
0.11
 30
18
2
17
-
-
LVL-2
9
8
0.11
 30
17
2
15
-
-
LVL-3
9
8
0.11
 30
16
2
13
-
-
LVL-4
9
8
0.11
 30
15
2
11
-
-
LVL-4
9
8
0.11
 30
14
2
9
-
-
LVL-1:
 Total: 37
LVL-2:
 Total: 34
LVL-3:
 Total: 31
LVL-4:
 Total: 28
LVL-5:
 Total: 25
A head poke that has kill potential but also uniquely has a hitbox, allowing for cactus explosions.
Back Throw
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
LVL-1
16%
9.0
0.12
 120
22
T
30
=
=
LVL-1:
 Total: 52
LVL-2:
 Total: 50
LVL-3:
 Total: 48
LVL-4:
 Total: 46
LVL-5:
 Total: 44
Chrome Dino's highest damage throw, though it can have trouble killing due to its less than ideal launch angle.
Up Throw
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
LVL-1
7%
8.0
0.07
 65
16
-
18
-
-
LVL-2
7%
8.0
0.07
 65
15
-
17
-
-
LVL-3
7%
8.0
0.07
 65
14
-
16
-
-
LVL-4
7%
8.0
0.07
 65
13
-
15
-
-
LVL-5
7%
8.0
0.07
 65
12
-
14
-
-
LVL-1:
 Total: 34
LVL-2:
 Total: 32
LVL-3:
 Total: 30
LVL-4:
 Total: 28
LVL-4:
 Total: 26
A somewhat weak combo throw and not much more.
Down Throw
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
LVL-1
11%
10.0
0.08
 -90
12
T
12
-
-
LVL-2
11%
10.0
0.08
 -90
10
T
11
-
-
LVL-3
11%
10.0
0.08
 -90
8
T
10
-
-
LVL-4
11%
10.0
0.08
 -90
6
T
9
-
-
LVL-5
11%
10.0
0.08
 -90
4
T
8
-
-
LVL-1:
 Total: 24
LVL-2:
 Total: 21
LVL-3:
 Total: 18
LVL-4:
 Total: 15
LVL-5:
 Total: 12
A knockdown throw that becomes nearly impossible to tech at higher speeds. Near the ledge it can also throw the opponent off the edge.
- Dodges -
Forward Dodge
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Forward Dodge
-
-
-
-
-
-
18
-
-
Forward Dodge:
 Total: 18
  - Gains extra speed with each Speed Level.

A mostly standard dodge that gains a large amount of distance with each speed level.
Back Dodge
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Back Dodge
-
-
-
-
-
-
18
-
-
Back Dodge:
 Total: 18
  - Gains extra speed with each Speed Level.

A mostly standard dodge that gains a large amount of distance with each speed level.
Spot Dodge
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Spot Dodge
-
-
-
-
-
-
18
-
-
Spot Dodge:
 Total: 18
  - Gains a bit extra speed with each Speed Level.

A spot dodge with with a negligible amount of movement.
Air Dodge
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Air Dodge
-
-
-
-
-
-
18
-
-
Air Dodge:
 Total: 18
  - Gains extra speed with each Speed Level.

A mostly standard dodge that gains a large amount of distance with each speed level. Air Dodge becomes a fairly useful recovery tool at higher speed levels.
- Ultra -
Ultra : Next Level

The Centerpiece
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Next Level
-
-
-
-
3 + Superflash
-
5
-
-
Next Level:
 Total: 8
  - Raises Speed Level by 1.

Chrome Dino's primary gimmick. Each use greatly improves all stats and most frame data. It is fairly fast, so it comes with little risk. It is best to simply use it as soon as it becomes availible in order to start changing for the next one.
Ultra (Max Speed): Sands of Time

Extends infinitely...
A bit overdramatic, don't you think?
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
Sands of Time
35%
7.0
0.20
 70
5
2
Superflash + 11
~
-
Sands of Time:
 Total: 18
  - Deletes projectiles with 10% health or lower, even when not activating against a player.

A strong ultra with a range of very powerful traits. It does high damage, has good kill power, is unblockable, has fullscreen range, is invincible, and has quick startup. It is limited by only being usable at Speed Level 5, but still charges way faster than every other character's ultra.

It also has a blind spot when used too close, so make sure to space it well.
- Other Things -
Taunt
Don't use this.
Hitbox
Damage
BKB
KBS
Angle
Startup
Active
Endlag
Landlag
Cancels
LVL-1
-
-
-
-
20
P
25
-
-
LVL-1
-
-
-
-
18
P
22
-
-
LVL-3
-
-
-
-
16
P
19
-
-
LVL-4
-
-
-
-
14
P
16
-
-
LVL-5
-
-
-
-
12
P
13
-
-
Icon
1%
-
-
-
-
120
-
-
-
LVL-1:
 Total: 45
LVL-2:
 Total: 40
LVL-3:
 Total: 35
LVL-4:
 Total: 30
LVL-5:
 Total: 25
An incredibly weak projectile that goes far and does no knockback. Theoretically has use to gain the final point of ultra meter, but is generally too slow to be usable.
Alternate Colors
*All of Chrome Dino's alts are identical except for Color 07 and Color 08.
Color 01 Default. Created by Google.
Color 07 Smack Studio Color 7 Default.
Color 08 Smack Studio Color 8 Default.
Update History
v2.0 (April 13th, 2025)
Overview
  • Chrome Dino was, with no exaggeration, an abomination of a character. Insane frame data, insane power, insane speed, insane everything. He was also just generally a bit boring to play as and against. The speed issue, however, is something that can't easily be solved. It's kind of the Chrome Dino's thing to go fast. So, I have added a major new gimmick that defines Chrome Dino's playstyle: Speed Up. Every time Chrome Dino uses its ultra, it gains a speed level, and all of its moves become faster. Chrome Dino already had broken frame data, so why not force it to work up to that point? The nature of this update means that EVERY move is drastically changed to fit the new system. Some will keep the identity of the old attacks, and others will be entirely replaced.

AnimationsVISUAL
  • Added entrance animation.
  • Added victory animation.
  • Added taunt.
  • Now based on an animation rig rather than sprites
  • All moves are SIGNIFICANTLY more distinct.

HurtboxBUFF
  • Decreased horizontal size by
    8.88%Decreased from 4.5 to 4.1.
    .
  • Increased vertical size by
    2.13%Increased from 4.7 to 4.8.
    .
  • Now fits Chrome Dino's body rather than being a box.

StatsREWORK
  • Now all scale based on speed level.

Speed UpNEW MECHANIC
  • Chrome Dino can now use its ultra to permanently increase the speed of EVERYTHING..

JabNEW MOVE
  • The tiny arm swing has been replaced with a head poke.

Forward TiltNEW MOVE
  • The head poke has been replaced with a kick.

Up TiltNEW MOVE
  • The head stab into an arc has been replaced with a head arc.

Down TiltNEW MOVE
  • The head poke has been replaced with a tail sweep.

Dash AttackNEW MOVE
  • The roll has been replaced with a body slam.

Side StrongMAJOR REWORK
  • Entirely redone to fit the Speed Up system.

Up StrongNEW MOVE
  • The logo spin has been replaced with a tail swing.

Down StrongNEW MOVE
  • The double head poke has been replaced with a ground slam.

Neutral AirNEW MOVE
  • The roll has been replaced with a tail spin.

Forward AirNEW MOVE
  • The head poke has been replaced with a head slam.

Back AirMAJOR REWORK
  • Entirely redone to fit the Speed Up system.

Up AirNEW MOVE
  • The upwards head poke has been replaced with a head swing.

Down AirNEW MOVE
  • The downwards head poke has been replaced with a ground pound.

Neutral Special : Tyrant SwayNEW MOVE
  • The fireball has been replaced with a backsway command dash with multiple followups.

Side Special : Create CactusNEW MOVE
  • The stun roar has been replaced with the cactus from the old down special, retooled to be a projectile shield.

Up Special : Create CactusMAJOR REWORK
  • Instead of being carried by the Pteranodon, Chrome Dino now transforms into it. Completely reworked for Speed Level.

Down Special : Spin DriverMAJOR REWORK
  • The cactus has been replaced with a command grab that fills Ultra meter.

GrabMAJOR REWORK
  • Entirely redone to fit the Speed Up system.

Forward ThrowNEW MOVE
  • The leaping spin toss has been replaced with a headbutt.

Back ThrowNEW MOVE
  • The leaping spin toss has been replaced with a suplex.

Up ThrowMAJOR REWORK
  • Entirely redone to fit the Speed Up system.

Down ThrowNEW MOVE
  • The leaping spike has been replaced with a knockdown.

Forward DodgeMAJOR REWORK
  • Entirely redone to fit the Speed Up system.

Back DodgeMAJOR REWORK
  • Entirely redone to fit the Speed Up system.

Spot DodgeMAJOR REWORK
  • Entirely redone to fit the Speed Up system.

Air DodgeMAJOR REWORK
  • Entirely redone to fit the Speed Up system.

Next LevelNEW MOVE
  • The meteor has been replaced with a permanant speed buff.

Sands of TimeNEW MOVE
  • A new ultra that replaces Next Level when at speed level 5.

LAPADDITION
  • Added LAP support using the tag "Z_BOF_ChromeDino"

v1.0 (October 3rd, 2022)
Initial Release!