Antweight / Call 4B3

Call 4B3
Overview
Design
Update History
Iterations
v0.00.00 - (8/22/25)
v0.01.00 - (8/26/25)
v0.01.01 - (8/29/25)
v0.02.00 - (9/1/25)
v0.03.00 - (9/2/25)
v0.03.01 - (9/4/25)
v0.04.00 - (9/5/25)
v0.04.01 - (9/12/25)
v0.04.02 - (9/16/25)
v0.04.03 - (9/18/25)
v0.04.04 - (9/19/25)



- Antweight: Call 4B3 -
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CALL 4B3
STATISTICS

Weight  :   ___ / 1 lb (___ / 453.6g)
Dimensions (L-W-H)  :  ___ in x ___ in x ___ in
Weapon Type  :  Ring Spinner
Drive Type  :  Shuffler
Control Type  :  Unconventional (Reality Quest PS1 Glove)
Top Speed  :  [_____]
Turn Speed  :  [_____]

 Call 4B3 is a [robot mini-overview].

DESIGN OVERVIEW

[Overview]

- Update History -
Iterations
Version
Description
Date
v0.00.00
--------------------
-------------------------------------------------------------------------------------
8/22/25
v0.01.00
Drive Type Change : Bristle -> Shuffler
8/26/25
v0.01.01
Control Type Determined : Unconventional (Reality Quest PS1 Glove)
8/29/25
v0.02.00
Weapon Type Change : Ring Spinner -> Shell Spinner
9/1/25
v0.03.00
Weapon Type Change : Shell Spinner -> Ring Spinner; Started Modeling
9/2/25
v0.03.01
Modeling Progress
9/4/25
v0.04.00
New Plans / Roadmap
9/5/25
v0.04.01
Significant Progress
9/12/25
v0.04.02
Ball Bearing Holders
9/16/25
v0.04.03
More Ball Bearing Holders
9/18/25
v0.04.04
Shufflers!
9/19/25
v0.00.00 -- (8/22/25)
Inspiration
Summery : Early Conceptualization
With this robot, I want to fullfill four specific design goals:
  1. Visually resemble Bedman / Bedman? in terms of weapon / colors.

  2. Somehow resemble Bedman / Bedman? mechanically, through either ability or control.

  3. Use an unconventional movement method for an extra weight bonus.

  4. Use an unconventional control method for an extra weight bonus.
The first part is easy; Bedman typically uses spinning saw blades as a weapon, so just make a big spinner. Both versions of the character have been able to turn into a massive saw using Task B / Call 4B3, so that seems like the obvious choice.

As for the ability thing? No idea yet.

Currently I want to make it use bristles as movement tools, similar to a hex bug.

For control I am currently undecided, but I know I want it to be WEIRD. Something nobody has ever even tried before.
v0.01.00 -- (8/26/25)
Bristles Shuffler
Summery : Drive Type Change : Bristle -> Shuffler
After speaking to others who have attempted to work with ring spinners, bristles are probably not a workable option for movement. Instead, I am swapping to a shuffler design. It should also just be easier to get working in general.
v0.01.01 -- (8/29/25)
Behold! Garbage!
Summery : Control Type Determined : Unconventional (Reality Quest PS1 Glove)
Today I wanted to satisfy the mechanical similarity as well as control. Obviously I can't add hovering or Deja Vu or timed explosives or anything. So instead, I am attempting to invoke the spirit of Bedman, specifically as he is in Strive's story. To do this, I am utilizing a few different fan theories:
  • Romeo's Soul Controls Bedman? - Not true, but lays the foundation for other things.

  • Romeo Literally Puppets The Bedframe - A fun idea I have seen a few times.

  • The Afterlife Has Terrible Internet - The connection to the bedframe is laggy and annoying.

To accomplish this, I am going to use a controller that not only mimics the puppet concept, but also barely functions in the first place: the Reality Quest Glove controller for the Playstation 1. It fits everything I want perfectly.
v0.02.00 -- (9/1/25)
Ring Spinner Shell Spinner
Summery : Weapon Type Change : Ring Spinner -> Shell Spinner
After thinking it over, I decided to change the weapon to a shell spinner. It is much easier to make as a beginner, and will be easier to create in my very small time frame.
v0.03.00 -- (9/2/25)
Beginnings
Summery : Weapon Type Change : Shell Spinner -> Ring Spinner
I have once again changed my mind. I think it is possible to make a successful ring.

I have also started modeling in fusion!
v0.03.01 -- (9/4/25)
Motors in Place!
Modeling Progress
I have made more progress. The diameter of the entire ring has expanded, allowing the motors to fit properly.
v0.04.00 -- (9/5/25)
Final version before all the new changes...
(though I already removed a weapon tooth).
New Plans / Roadmap
A bit of progress has been made, most notable by adding a weapon gear and decreasing the number of weapons.

More importantly, I got a large amount of advice on the following aspects:
  • Bearing placement / design (horizontal and vertical)
  • Gear Generation
  • General stability / weight distribution
  • Common issues

So these are what I will focus on for the near future.
v0.04.01 -- (9/12/25)
Progress!
Summery : Significant Progress
A lot of things have changed. I completely reworked the gears on both sizes, and started work on the ball bearing holders. I also made it so the gear connects to the motor.
v0.04.02 -- (9/16/25)
(Ring hidden to show lower area)
Summery : Ball Bearing Holders
I finally modeled to holders for the lower ball bearings. These will then be flipped up to the top at a later point.
v0.04.03 -- (9/18/25)
It feels more complete now, despite the minimal changes
Summery : More Ball Bearing Holders
The upper ball bearings are now in, as well as the horizontal ones. The next order of buisiness is the shuffler mechanism. Which I definitely am not trying to avoid modeling.
v0.04.04 -- (9/19/25)
-----
Summery : Shufflers!
i have made shufflers!!!!!!!!!!!!!!!!!!!!!!!!1