Antweight / Call 4B3

Call 4B3
Overview
Design
Update History
Iterations
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- Antweight: Call 4B3 -
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CALL 4B3
STATISTICS

Weight  :   ___ / 1 lb (___ / 453.6g)
Dimensions (L-W-H)  :  ___ in x ___ in x ___ in
Weapon Type  :  Ring Spinner
Drive Type  :  Shuffler
Control Type  :  Unconventional (Reality Quest PS1 Glove)
Top Speed  :  [_____]
Turn Speed  :  [_____]

 Call 4B3 is a [robot mini-overview].

DESIGN OVERVIEW

[Overview] The second part is harder. Obviously I can't add hovering or Deja Vu or timed explosives or anything. So instead, I must look towards control to also satisfy the third part. To do this, I am utilizing a few different fan theories:

  • Romeo's Soul Controls Bedman? - Not true, but lays the foundation for other things.

  • Romeo Literally Puppets The Bedframe - A fun idea I have seen a few times.

  • The Afterlife Has Terrible Internet - The connection to the bedframe is laggy and annoying.

To accomplish this, I am going to use a controller that not only mimics the puppet concept, but also barely functions in the first place: the Reality Quest Glove controller for the Playstation 1. It fits everything I want perfectly.

- Update History -
Iterations
Version
Description
Date
v0.00.00
--------------------
-------------------------------------------------------------------------------------
8/22/25
v0.01.00
Drive Type Change : Bristle -> Shuffler
8/26/25
v0.01.01
Control Type Determined : Unconventional (Reality Quest PS1 Glove)
8/29/25
v0.00.00 -- (8/22/25)
Inspiration
Summery : Early Conceptualization
With this robot, I want to fullfill four specific design goals:
  1. Visually resemble Bedman / Bedman? in terms of weapon / colors.

  2. Somehow resemble Bedman / Bedman? mechanically, through either ability or control.

  3. Use an unconventional movement method for an extra weight bonus.

  4. Use an unconventional control method for an extra weight bonus.
The first part is easy; Bedman typically uses spinning saw blades as a weapon, so just make a big spinner. Both versions of the character have been able to turn into a massive saw using Task B / Call 4B3, so that seems like the obvious choice.

As for the ability thing? No idea yet.

Currently I want to make it use bristles as movement tools, similar to a hex bug.

For control I am currently undecided, but I know I want it to be WEIRD. Something nobody has ever even tried before.
v0.01.00 -- (8/26/25)
Bristles Shuffler
Summery : Drive Type Change : Bristle -> Shuffler
After speaking to others who have attempted to work with ring spinners, bristles are probably not a workable option for movement. Instead, I am swapping to a shuffler design.