Likelihood:
Previous Appearances:
☆☆☆☆☆
XX Slash, XX Λ Core, Xrd -Revelator-, Xrd Rev 2
Seems inevitable due to some stuff in the leaks from a bit ago. It also just makes logical sense.
Specifically
There are at least four new stages present in the leaks. My assumption would be that we get two in the base version of 2.0, and get the next two in the first wave of DLC.
These stages include China, a desert town, Zepp, and a water temple/castle.
...
Likelihood:
Previous Appearances:
☆☆☆☆☆
XX Λ Core, Xrd -Revelator-
New system mechanics feel like the easiest way to give the entire playerbase a sense of excitement about the update, besides the obvious widespread rebalance. I think at least some sort of new addition to the system is nearly guaranteed, but what exactly it will be is pretty up in the air. I would expect it to be larger / more impactful than Wild Assault / Deflect Shield though. If their addition only constitutes the start of Season 3, the additions in 2.0 would have to be significantly larger.
I would probably expect something new rather than a returning mechanic, but I also wouldn't be too surprised to see something old come back.
Instant Kills
Likelihood:
Previous Appearances:
☆☆☆☆☆
Every Guilty Gear Pre-Strive
Instant Kills are probably the most obvious choice to be added. The developers have been talking about wanting to add them for a while, and the general playerbase has requested IKs since release. I could absolutely seeing them added. Regardless of how influencial they are on the gameplay, Instant Kills are such a core part of the series' identity and the game has felt a bit wierd without them.
In a similar vein, they might give every character a special super like Lucy's Live Wire that has a unique animation when killing under specific circumstances.
Burst Overdrives
Likelihood:
Previous Appearances:
☆☆☆☆☆
Xrd -Revelator-, Xrd Rev 2
Burst Overdrives have a ton of advantages to being added. They are VERY easy to implement, don't have a major effect on gameplay, and add a small resource management aspect. The problem is that the game just doesn't need them. Higher damage isn't something we need, and the other usual benefit of gaining full invuln just isn't particularly useful in this game. But I could see them adding some other new benefit instead. I would say they aren't necessarily unlikely or likely, just a bit of a weird choice.
Force Breaks
Likelihood:
Previous Appearances:
☆☆☆☆☆
XX Λ Core, XX Λ Core Plus, XX Λ Core Plus R
Force Breaks are both very easy to add and very hard to balance around. A large amount of them would just be repurposed animations, but many characters would also just need new moves created. They would also add a new layer of meter management to the game, but I could easily see a future where they become overused. The game just isn't built around Force Breaks. Having 25% meter is not hard at all, so major reworks to the meter system would need to occur.
For example, imagine if Bedman? had a new Force Break version of call 0x$0.20 that made the affected error always have the effects of call 13c. In most circumstances, Bedman? will have at least 25% meter availible. This would kill the usefulness of call 13c outside of specific combos, and would make errors significantly more threatening at all times. Too threatening. Obviously this is just one hyper-specific example, but I could see similar issues popping up across the cast. The game's intended power level just isn't as high as XX and would be unable to support a feature like this.
All of this being said, I do still really like the idea of Force Breaks and would love to see ArcSys attempt to add them. I just don't see it happening unfortunately. It WOULD be a pretty easy way to generate hype though.
Homing Dash
Likelihood:
Previous Appearances:
☆☆☆☆☆
Xrd Series
Homing Dash just doesn't feel like it needs to be added. Assuming it caused an automatic wallbreak like the regular Homing Jump, it would just end up being a less interesting version since it would likely devolve into spamming the same move repeatedly. I could definitely see it happening, but I doubt ArcSys would want it. At the very least, it would be fairly easy for them to add it.
Likelihood:
Previous Appearances:
☆☆☆☆☆
X ver 1.5, XX ♯Reload, XX Slash, XX Λ Core, XX Λ Core Plus R, Xrd -Revelator-, Xrd Rev 2, Strive v1.29
I would not be surprised at all to see some sort of UI revamp. We already got a major rework to the main menu back in Season 3, so 2.0 will almost definitely bring something even bigger.
Character Select
Likelihood:
Previous Appearances:
☆☆☆☆☆
X ver 1.5, XX ♯Reload, XX Slash, XX Λ Core, Xrd -Revelator-
Assuming ArcSys is planning any more characters after Jam and Robo-Ky, they are going to be forced to at least somewhat change the character select. Only two more spots will be left following 2.0's release. With 2.0 being a "new chapter" as they described it, I highly doubt the DLC will be ending now. Therefore the character select must change.
The real question is just how much it will be changed. They could just add another row so there are more slots, or completely rework it to have way more style. Who knows.
Battle UI
Likelihood:
Previous Appearances:
☆☆☆☆☆
XX ♯Reload, XX Slash, XX Λ Core, XX Λ Core Plus R, Xrd -Revelator-, Xrd Rev 2
The battle UI has been an often criticized part of the game's look for a while. I personally don't think it is terrible or anything, but I could definitely see ArcSys putting some more style into it.
Ideally they could also expand the amount of information it presents, particularly with a .